Post by Vinnymac » Sat Dec 10, 2011 3:44 pm
I was offering advice to Playmesh. They have a system that needs reworking, I had an idea, that many strategic games have allowed in the past. If they figure out how to get it to work right, then more power to them. I was just stating that I like the idea of my support system, and if they changed it another way that might be even better. But I am not the one to say.
To anyone who says this wouldn't work because of big guilds or alliances. If people didn't work together this game wouldn't even be popular. It is because of the social aspects of the game that it has become what it is.
Mr. O, I have played many games. And this does indeed work. It becomes a political game even more so. Because now you must FULLY trust your allies. If everyone has this support type then there is no fear, because everyone can either be honest or not. It may sound broken to you, that I could have 10 allies men, but they could easily re-write the system to balance this sort of problem. Say I can have a max of 25K Population, (my men). They add a feature called FP, Foreign Population, this would be the amount of support you can fit for allies. (It could be a completely new stat), and now when you receive men from allies to use offensively, you can only have so much support. This would keep players from having TOO many allied troops, and it would also allows us to have defensive and offensive support.
FP = Foreign Population
P = Population
So say we have 25K max population. Your FP could either be a new researchable skill, or it could be a math calculation. FP could always = 0.4 of your P. So then if you had your max of 25K P, then you would have a max of 10k FP.
This means only 10,000 offensive/defensive support could be sent to your city. It prevents abuse. It allows for multiple players to still be needed. And it lets the bigger players in the game, help out the little players. It is a system that needs tweaking, and it isn't perfect. But it could be, and that is where Playmesh comes in.
If you don't like my idea (Dixxie), then oh well, it seems that other people do. That just makes you look foolish when you call people names in a forum. One that is supposed to be welcome to open mindedness and assistance. If you have nothing good to add, please don't. If you disagree with the idea you can simply say so, we don't need an argument, it is purely a hypothetical idea.
I hope you all understand that I am just voicing my ideas, any advice or improvements are welcome, I just don't like the way the current support system works.
I was offering advice to Playmesh. They have a system that needs reworking, I had an idea, that many strategic games have allowed in the past. If they figure out how to get it to work right, then more power to them. I was just stating that I like the idea of my support system, and if they changed it another way that might be even better. But I am not the one to say.
To anyone who says this wouldn't work because of big guilds or alliances. If people didn't work together this game wouldn't even be popular. It is because of the social aspects of the game that it has become what it is.
Mr. O, I have played many games. And this does indeed work. It becomes a political game even more so. Because now you must FULLY trust your allies. If everyone has this support type then there is no fear, because everyone can either be honest or not. It may sound broken to you, that I could have 10 allies men, but they could easily re-write the system to balance this sort of problem. Say I can have a max of 25K Population, (my men). They add a feature called FP, Foreign Population, this would be the amount of support you can fit for allies. (It could be a completely new stat), and now when you receive men from allies to use offensively, you can only have so much support. This would keep players from having TOO many allied troops, and it would also allows us to have defensive and offensive support.
FP = Foreign Population
P = Population
So say we have 25K max population. Your FP could either be a new researchable skill, or it could be a math calculation. FP could always = 0.4 of your P. So then if you had your max of 25K P, then you would have a max of 10k FP.
This means only 10,000 offensive/defensive support could be sent to your city. It prevents abuse. It allows for multiple players to still be needed. And it lets the bigger players in the game, help out the little players. It is a system that needs tweaking, and it isn't perfect. But it could be, and that is where Playmesh comes in.
If you don't like my idea (Dixxie), then oh well, it seems that other people do. That just makes you look foolish when you call people names in a forum. One that is supposed to be welcome to open mindedness and assistance. If you have nothing good to add, please don't. If you disagree with the idea you can simply say so, we don't need an argument, it is purely a hypothetical idea.
I hope you all understand that I am just voicing my ideas, any advice or improvements are welcome, I just don't like the way the current support system works.