Inactives

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Topic review
   

Expand view Topic review: Inactives

Post by Limelite » Fri Jun 15, 2012 12:39 am

I think the game should update the status of inactive players and guilds. If you look at the global ranking chart, some of the players are already turned inactive and their cities already turned to barbarians. However, the data are still not up-to-date, the points, the number of cities they owned and also the ranking. These made the ranking chart "messy"...

Post by Deano87 » Thu Jun 14, 2012 6:51 pm

Tooltip wrote:I occasionally take Inactives to
1)Secretly start a new expansion (they tend to forget to keep checking you)
2)Far off emergency support production to support far off guild mates (keep your points low, invest in a single troop)
3) Cluster my cities (takes three weeks yet cities are less likely to be attacked)
4) City gifting (if there are no barbs, you can regualrly build up a new city inside your cluster, and give it to a near death team mate. The near death teammate often times can not afford to take a city in hostile territory, thus a city inside your cluster is ideal.)


So you cap 1085 point cities?

Post by Tooltip » Thu Jun 14, 2012 6:08 am

I occasionally take Inactives to
1)Secretly start a new expansion (they tend to forget to keep checking you)
2)Far off emergency support production to support far off guild mates (keep your points low, invest in a single troop)
3) Cluster my cities (takes three weeks yet cities are less likely to be attacked)
4) City gifting (if there are no barbs, you can regualrly build up a new city inside your cluster, and give it to a near death team mate. The near death teammate often times can not afford to take a city in hostile territory, thus a city inside your cluster is ideal.)

Post by awsomator » Mon Jun 11, 2012 11:59 pm

keep them for the start but get rid of them later on

Exactly ;) just what I think

Post by Deano87 » Mon Jun 11, 2012 4:03 pm

Keep them for the start but get rid of them later on when you don't need to farm.

Post by Rhomboidspace » Mon Jun 11, 2012 9:20 am

I don't like this idea. Inactives are great for quick resource farming. 44 knights cleans out a basic 1085 town and gives you 650 of each resource very fast. They refill in a few hours, depending on world speed. If you have enough around, you can almost ignore building your own resource production for a while.

Post by awsomator » Mon Jun 11, 2012 2:04 am

So players with less points can build up to keep the world going.

Post by Logaliciouz » Mon Jun 11, 2012 1:28 am

Why would they have too, once your enemy is taken there is no point to sit around building up the multiple barb cities you take out of boredom

Post by awsomator » Mon Jun 11, 2012 12:45 am

Good point.the barbs would have to come back some time when the world gets older. :)

Post by Logaliciouz » Sun Jun 10, 2012 11:44 pm

Yea but there are even far too many barbarian cities, if you greatly lessen the amount of them it'll push the gameplay towards more player killing

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