New army/soldier ideas

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Expand view Topic review: New army/soldier ideas

Post by Bash1000 » Mon Feb 18, 2013 10:21 am

There should be a way to boost your own cities loyalty, like a scholar but opposite. They would have to be protected, but they could come in and give loyalty.

Post by Imya » Tue Feb 05, 2013 5:19 pm

I always thought wizards who would let you open a portal to another world maybe an ancient one and take over one barb city would be cool.

Post by Hiitsmeeeeeee » Mon Feb 04, 2013 8:40 pm

They have that but you have to spend gold on it. It is called combat medics and they save 5% of your troops per attack.

new soldier idea

Post by Crisiskiller » Sat Feb 02, 2013 9:13 pm

i think a great improvement would be adding field medics, so that based on the number deployed and how many survive each one would offer a small percentage of the killed troops that would be saved, and the medics would save more on defense then atttack

Post by Crisiskiller » Sat Feb 02, 2013 8:53 pm

I think a good and valid addition would be field medics based on the number populated and however many servived would be a percentage of soldier who survived

Post by Fire820 » Wed Jan 30, 2013 10:12 pm

BigZEUS wrote:What do you think on another scholar troop, I.E a scholar that takes more loyalty down, or even all the loyalty? But you could only get this scholar if you reach a certain amount of scholarships. Could even make a title for it, bronze silver and gold. Pardon the interuption, random thought ;)

BigZEUS.


What do I think of it? I honestly think that scholars are fine as is. The speed is balanced by the fact that it is the only one that can lower loyalty. And vice-versa. As far as a scholar that lowers loyalty more or all the way, I see no need. Just send multiple scholars. Or if you only have one, hope they don't defend. It's all part of the game.

Scholar improvment

Post by BigZEUS » Sun Jan 27, 2013 4:40 pm

What do you think on another scholar troop, I.E a scholar that takes more loyalty down, or even all the loyalty? But you could only get this scholar if you reach a certain amount of scholarships. Could even make a title for it, bronze silver and gold. Pardon the interuption, random thought ;)

BigZEUS.

Post by ItabeiTsukurite » Sat Jun 16, 2012 10:54 am

Well, my thought on archers is that we don't need another infantry unit. I would think if we had archers, they would be countered by Guardians who would ride among then and lop off their heads. Then we would want crossbowmen to pierce the armor of the Guardians. It's like that book, "If You Give a Mouse a Cookie," by Laura Numeroff.

Now, trebuchets on the other hand, just kidding.

As for the, Big Bang Theory, it's called a theory because it's our best guess. Plus it's a great show, and a catchy song.

Post by Jothemaster » Fri Jun 15, 2012 8:30 pm

The archer could be a unit trained in the workshop. It would be a defensive unit. It's special would be it could attack some units (like ram) before the attack commences ( 1 archer has 150 defense and 10 attack and cost 5 pop, and then 10 would have 1500 defense and take 50 pop, and kill so many units equal to the defensive total.) The only downfall would be the travel time. Archers would have a travel time of 18 min per field, making them not the most effective for support. But they would be a great edition to the game!!

Post by Limelite » Fri Jun 15, 2012 12:30 am

Why not bazooka, tanks, mammoth tanks? lol!

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