Post by Karean » Tue Jun 12, 2012 8:16 am
I have a suggestion id like to present.
Every kingdom/sector(the R's, like R1,R2..)
Could have one special NPC city,maybe ruins.
These would be special, and conquered like any city by sending a scholar, but instead of behaving like a city it would give the guild a bonus.
The Ruins have no defence bonus, and everyone from the guild can send support, as like a city.
One guild can hold only one. If the person holding the ruins changes guild the bonus would go with him.
This would create another type struggle, and objectives in game.
I have a suggestion id like to present.
Every kingdom/sector(the R's, like R1,R2..)
Could have one special NPC city,maybe ruins.
These would be special, and conquered like any city by sending a scholar, but instead of behaving like a city it would give the guild a bonus.
The Ruins have no defence bonus, and everyone from the guild can send support, as like a city.
One guild can hold only one. If the person holding the ruins changes guild the bonus would go with him.
This would create another type struggle, and objectives in game.