Ancient Ruins (Neutral city)

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Expand view Topic review: Ancient Ruins (Neutral city)

Post by Sparda007 » Tue Jun 12, 2012 12:18 pm

Lol i suggested the stat bonus!
Prince thread.....
Because of my research of ancient times,
Most battles won because of the king/prince's pep talk!

Post by Fire820 » Tue Jun 12, 2012 8:43 am

People have suggested this before and in many different ways. Player bonus. Guild bonus. Even region bonus. Honestly it doesn't matter to me if it's implemented but it would add more strategy to the game

Ancient Ruins (Neutral city)

Post by Karean » Tue Jun 12, 2012 8:16 am

I have a suggestion id like to present.

Every kingdom/sector(the R's, like R1,R2..)
Could have one special NPC city,maybe ruins.
These would be special, and conquered like any city by sending a scholar, but instead of behaving like a city it would give the guild a bonus.

The Ruins have no defence bonus, and everyone from the guild can send support, as like a city.
One guild can hold only one. If the person holding the ruins changes guild the bonus would go with him.

This would create another type struggle, and objectives in game.

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