Disbanding Troops

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Expand view Topic review: Disbanding Troops

Post by Collynm » Sun Jun 17, 2012 9:14 am

It is an inconvinience to do things like sending troops on suicide runs or getting permission to attack someone

Post by Deano87 » Sun Jun 17, 2012 5:49 am

Yeah sending troops off to die when I don't need them anymore is really taking a toll on my morality.

Post by Fire820 » Sat Jun 16, 2012 10:46 pm

That's understandable.

That's great! I hope it makes it into an update soon.

Post by Orlor » Sat Jun 16, 2012 10:05 pm

Not always going to have a clear answer for these.

It is something the design team has on their list of things that would be cool to add.

Post by Fire820 » Sat Jun 16, 2012 9:49 pm

Sorry. Orlor, Orlor, Orlor.

Post by Fire820 » Sat Jun 16, 2012 8:13 pm

This idea has been suggested before. I love it and personally am not sure why it hasn't been implemented yet. Orlor?

Disbanding Troops

Post by Fhorar » Sat Jun 16, 2012 3:21 pm

I'm sure this has been brought up before but I can't find any recent threads in this section on this subject so I'm just posting this to try to help keep it at the front of your guys' minds.

Please please please implement a disband troops option. I'm not sure if anyone here has experienced it, but I and a few others in the world I play in have capped cities where people (when they know they are about to lose it) will build thousands of scouts before its taken -- thus making a good chunk of the population space useless (do you know how long it takes to kill off that many scouts?).

It seems like it would be such a simple thing to add, then again I'm not a developer...

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