Post by Shepherd1371 » Tue Jun 26, 2012 4:41 am
There needs to be a system in place where a player can spend resources on recruitment for specific military positions. For example, let's say you want to give a small to moderate to large bonus to the effectiveness of your knights and guardians, I should have the ability to recruit a Calvary Commander to lead those forces. This could require resources and people from the farm total.
This could be done with all military units. You could even give it more depth and dimension by allowing for the recruitment for tiers of military commanders. For example , I could spend the resources and recruit a Lancer Commander that holds the rack of Captain. This gives a 5% bonus to their combat effectiveness. If I was willing to spend even more resources, I could recruit a Major, Colonel or General to lead those forces. Each having with it a progressively advantageous bonus and progressive cost.
You could go farther and place minimum city requirements ( such as points ) to determine what you were capable of recruiting (attracting). For example, the minimum score a city must have to recruit a Captain Commander for your Sentries is 10,000 points. To recruit a Major, you would need 20,000 points, a Colonel would require a city score of 30,000 points and a full Field General would require an individual city score of 40,000 points.
This type of system would add depth and dimension to the military recruitment system and I feel would install incentives for building out cities, deeper critical thinking of ones war strategy and would make the player feel more vested in their troops.
Thanks for listening....
There needs to be a system in place where a player can spend resources on recruitment for specific military positions. For example, let's say you want to give a small to moderate to large bonus to the effectiveness of your knights and guardians, I should have the ability to recruit a Calvary Commander to lead those forces. This could require resources and people from the farm total.
This could be done with all military units. You could even give it more depth and dimension by allowing for the recruitment for tiers of military commanders. For example , I could spend the resources and recruit a Lancer Commander that holds the rack of Captain. This gives a 5% bonus to their combat effectiveness. If I was willing to spend even more resources, I could recruit a Major, Colonel or General to lead those forces. Each having with it a progressively advantageous bonus and progressive cost.
You could go farther and place minimum city requirements ( such as points ) to determine what you were capable of recruiting (attracting). For example, the minimum score a city must have to recruit a Captain Commander for your Sentries is 10,000 points. To recruit a Major, you would need 20,000 points, a Colonel would require a city score of 30,000 points and a full Field General would require an individual city score of 40,000 points.
This type of system would add depth and dimension to the military recruitment system and I feel would install incentives for building out cities, deeper critical thinking of ones war strategy and would make the player feel more vested in their troops.
Thanks for listening....