Post by therodman » Mon Jul 09, 2012 8:38 pm
I really like this idea, I've had serious problems having too many cities in the past. I envision it like this. You have a primary city which links to a secondary city(maybe a little link bar on the map showing they are linked). The two must be adjacent. Once linked the secondary city becomes greyed out(or something) and is no longer accessible. Whatever building levels the secondary city had are transferred to the primary city though certain things don't transfer(like wall level). So the production, capacity, training time decrease, loyalty increase(maybe?) etc would all be benefits to merging. The maximum amount of cities you can merge together is 9. 1 primary and 8 secondary(assuming the primary is completely surrounded by cities you own). There should be some required building(like having a academy in both cities or maxed city hall) before you are allowed to merge.
I think that this would impact the game strategy as follows: It would encourage players to take groups of cities(instead of isolated ones). It would encourage players to level up cities all or nearly all the way before merging. It would also encourage players to take inactive or barbarian cities and spend time leveling them up. It would increase the risk of losing control of an area(the cities are more powerful but there are fewer of them). Like putting all of your eggs in one basket. Finally, it would greatly decrease the amount of time needed to manage a large number of cities.
I used to have over 100 cities but it took so long to manage them that my ipod would die before I could finish(I started with full battery). I ended up quitting valor because of it. I play again now in a new world(over a year later). This idea could've kept me playing the first time around.
I really like this idea, I've had serious problems having too many cities in the past. I envision it like this. You have a primary city which links to a secondary city(maybe a little link bar on the map showing they are linked). The two must be adjacent. Once linked the secondary city becomes greyed out(or something) and is no longer accessible. Whatever building levels the secondary city had are transferred to the primary city though certain things don't transfer(like wall level). So the production, capacity, training time decrease, loyalty increase(maybe?) etc would all be benefits to merging. The maximum amount of cities you can merge together is 9. 1 primary and 8 secondary(assuming the primary is completely surrounded by cities you own). There should be some required building(like having a academy in both cities or maxed city hall) before you are allowed to merge.
I think that this would impact the game strategy as follows: It would encourage players to take groups of cities(instead of isolated ones). It would encourage players to level up cities all or nearly all the way before merging. It would also encourage players to take inactive or barbarian cities and spend time leveling them up. It would increase the risk of losing control of an area(the cities are more powerful but there are fewer of them). Like putting all of your eggs in one basket. Finally, it would greatly decrease the amount of time needed to manage a large number of cities.
I used to have over 100 cities but it took so long to manage them that my ipod would die before I could finish(I started with full battery). I ended up quitting valor because of it. I play again now in a new world(over a year later). This idea could've kept me playing the first time around.