Post by Criossli » Sun Dec 11, 2011 1:51 am
The problem with having a minimum is, how can the game determine a fake from a real attack; in addition, having a minimum would mean that players couldn't complete some of the early quests, or start farming nearly as soon.
A better way to address the problem is to look at why players are using chaos. From my experience, albeit limited experience, chaos is something coalitions of guilds use to help each other. Perhaps allowing allied guilds to support each other might reduce the need to use chaos.
Coordination would still be required on the part of defenders, as they are limited to the number of supports a city can receive. Also, if allied guilds can provide support to each other, the guild under attack can focus on taking the fight to the enemy, while confident that their home cities are safe. On the flipside this could open up the possibility of double-crosses within coalitions, adding more depth to diplomacy.
The problem with having a minimum is, how can the game determine a fake from a real attack; in addition, having a minimum would mean that players couldn't complete some of the early quests, or start farming nearly as soon.
A better way to address the problem is to look at why players are using chaos. From my experience, albeit limited experience, chaos is something coalitions of guilds use to help each other. Perhaps allowing allied guilds to support each other might reduce the need to use chaos.
Coordination would still be required on the part of defenders, as they are limited to the number of supports a city can receive. Also, if allied guilds can provide support to each other, the guild under attack can focus on taking the fight to the enemy, while confident that their home cities are safe. On the flipside this could open up the possibility of double-crosses within coalitions, adding more depth to diplomacy.