Post by Valinor » Sat Jul 07, 2012 1:31 am
This may have been previously contemplated. Idea is to add a navy capability. I'll put my thoughts down in dot points...
- Add small seas and large lakes to Valor worlds
- Construct a Shipyard in your city
- Different level of Shipyard allows construction of different types of ships
- Vessels are used for more rapid transit between cities
- Land transport requires troops & merchants to travel around water courses or over bridges
- Barge used for transport of merchants carrying goods
- Troop carrier for troops
- Troops attacking another city leave vessel at edge of water [this forum thinks "s h o r e" is profane] then return via same vessel
- Defender can attack the vessel using ballistas, selecting the attacker's vessel in drop down menu
- If a defender successfully destroys vessel of attacker then attacking troops (a few options Ive thought of...) either: (i) walk home leaving attacker's city unguarded for longer; or, (ii) defect to defender's city (as 'permanent' support that cannot be withdrawn and doesn't use up resources of their new lord); or, (iii) are themselves killed.
- Each vessel has a maximum carrying capacity. Sailors must be recruited to sail the vessel and marines recruited to defend it. Players need to select number of marines assigned to a vessel. Each marine reduces the number of other troops or resources that can be carried.
Bridges & Ferries
- Permanent Valor bridges would be used by any player
- Additional bridges & permanent ferries could be built by guilds to facilitate water crossings
- Troops would need to be assigned to guard this guild infrastructure
Anyway, just a few ideas...
Regards,
Valinar
This may have been previously contemplated. Idea is to add a navy capability. I'll put my thoughts down in dot points...
- Add small seas and large lakes to Valor worlds
- Construct a Shipyard in your city
- Different level of Shipyard allows construction of different types of ships
- Vessels are used for more rapid transit between cities
- Land transport requires troops & merchants to travel around water courses or over bridges
- Barge used for transport of merchants carrying goods
- Troop carrier for troops
- Troops attacking another city leave vessel at edge of water [this forum thinks "s h o r e" is profane] then return via same vessel
- Defender can attack the vessel using ballistas, selecting the attacker's vessel in drop down menu
- If a defender successfully destroys vessel of attacker then attacking troops (a few options Ive thought of...) either: (i) walk home leaving attacker's city unguarded for longer; or, (ii) defect to defender's city (as 'permanent' support that cannot be withdrawn and doesn't use up resources of their new lord); or, (iii) are themselves killed.
- Each vessel has a maximum carrying capacity. Sailors must be recruited to sail the vessel and marines recruited to defend it. Players need to select number of marines assigned to a vessel. Each marine reduces the number of other troops or resources that can be carried.
Bridges & Ferries
- Permanent Valor bridges would be used by any player
- Additional bridges & permanent ferries could be built by guilds to facilitate water crossings
- Troops would need to be assigned to guard this guild infrastructure
Anyway, just a few ideas...
Regards,
Valinar