This money issue... You guys seem to think that's what matters. My experience is it doesn't in the long run. And Ive played valor for some time now.
(I also remember some playmesh guy saying in some thread way back the majority of the top guys don't spend as much money as you guys think. This I may recollect wrong but it would be interesting knowing so pls playmesh moderators; set us straight here
)
Being active (no every other day isn't being active. Active means you check in every other hour or more!) and being in a guild that's likewise active is what counts. Ok. Ive said as much in another thread so no need to repeat myself. Again
lol
What you are suggesting is really the opposite of what you want to achieve if I understand you correctly; you want to level the playing field between paying players and nonpaying players? And you think making one full version and a lesser version will make this happen? You complain about unpaying players having no chance against players who spend "their life savings". This is contradicting in my mind as you suggest the non paying gamers
1) get in the world later- they will fall behind in building cities, conq cities, yeah in everything.
2)having no attack boost as the ppl who spend money- they will have a harder time when fighting (ya even if its a small % you suggest it will make a difference or you wouldn't have suggested it and combined with the getting in the game later it will be crucial I think)
Combined you're suggestions will make the playing field more uneven. I understand you ssume a greater number of people would pay but heres where I think you went wrong. I don't think they would. Or yes, the hardcores ones already playing the game perhaps would as they already are addicted. (Though getting addicted to valor takes a little time, it doesn't happen simultaneously when downloading the app)
Would premium membership open up for recruiting new players to the extent Valor is now though?
Heres the thing; If the game had had anything of those payment plans you suggest when I first started I would never have downloaded the app. So my opinion is it wouldn't.
So I don't see how this membership suggestion would even the field at all, instead it would work against anyone wanting to play the game very actively and not spend money.
Just my 2 cents for what it's worth.
This money issue... You guys seem to think that's what matters. My experience is it doesn't in the long run. And Ive played valor for some time now.
(I also remember some playmesh guy saying in some thread way back the majority of the top guys don't spend as much money as you guys think. This I may recollect wrong but it would be interesting knowing so pls playmesh moderators; set us straight here ;) )
Being active (no every other day isn't being active. Active means you check in every other hour or more!) and being in a guild that's likewise active is what counts. Ok. Ive said as much in another thread so no need to repeat myself. Again ;) lol
What you are suggesting is really the opposite of what you want to achieve if I understand you correctly; you want to level the playing field between paying players and nonpaying players? And you think making one full version and a lesser version will make this happen? You complain about unpaying players having no chance against players who spend "their life savings". This is contradicting in my mind as you suggest the non paying gamers
1) get in the world later- they will fall behind in building cities, conq cities, yeah in everything.
2)having no attack boost as the ppl who spend money- they will have a harder time when fighting (ya even if its a small % you suggest it will make a difference or you wouldn't have suggested it and combined with the getting in the game later it will be crucial I think)
Combined you're suggestions will make the playing field more uneven. I understand you ssume a greater number of people would pay but heres where I think you went wrong. I don't think they would. Or yes, the hardcores ones already playing the game perhaps would as they already are addicted. (Though getting addicted to valor takes a little time, it doesn't happen simultaneously when downloading the app)
Would premium membership open up for recruiting new players to the extent Valor is now though?
Heres the thing; If the game had had anything of those payment plans you suggest when I first started I would never have downloaded the app. So my opinion is it wouldn't.
So I don't see how this membership suggestion would even the field at all, instead it would work against anyone wanting to play the game very actively and not spend money.
Just my 2 cents for what it's worth.