Post by Hiitsmeeeeeee » Fri Jul 20, 2012 1:51 am
It's all about planning. I agree with Fire820, if you send the attack you better be ready for the consequences. All of the things prevented by this can be stopped by a little planning and full guild communication.
Idea 1. If you want to know what you are attacking, use some scouts. If you send enough you get the to see all of their troops and all of their buildings. If you can't handle the army don't attack the city.
For scholars all you need it guild communication. Say how many scholars a person is sending to a city and when it hits. Yes there may be 1 or 2 people who wait until they can get the city, but that still happens when you can stop the attack.
Idea 2. That is simple time planning. If you know a hit with knights takes 3 hours and a hit with ballistas takes 4 hours then send your ballistas, wait an hour and send your knights. Then they hit at around the same time. If you have to send them all in one large group. This would make attacking a city much too easy and take away a major difference between the strategic players and non strategic players.
It's all about planning. I agree with Fire820, if you send the attack you better be ready for the consequences. All of the things prevented by this can be stopped by a little planning and full guild communication.
Idea 1. If you want to know what you are attacking, use some scouts. If you send enough you get the to see all of their troops and all of their buildings. If you can't handle the army don't attack the city.
For scholars all you need it guild communication. Say how many scholars a person is sending to a city and when it hits. Yes there may be 1 or 2 people who wait until they can get the city, but that still happens when you can stop the attack.
Idea 2. That is simple time planning. If you know a hit with knights takes 3 hours and a hit with ballistas takes 4 hours then send your ballistas, wait an hour and send your knights. Then they hit at around the same time. If you have to send them all in one large group. This would make attacking a city much too easy and take away a major difference between the strategic players and non strategic players.