Post by LordFirefall » Sat Aug 04, 2012 12:36 pm
If you are going to keep the larger price of the scholarship the same, just really high, it certainly would give an adantage to larger players as they would have more resources (call that option A). If you were going to escalate the price of the scholarship, you would either have to have a finite limit (say 500k of each), (call that option B) or you would reach a point where you couldn't buy more scholarships (call that option C). Another option would be to allow all cities to pool resources to pay for an infinitely escalating scholarship price (option D).
I've got about 150 cities, and I almost always have plenty of resources lying around in at least 50% of my cities at any given time. I'd make out pretty good under option A and B, and I could visit those cities when I know they've hit their limit. Option C would have no incentive for larger players to keep playing as they would have to give up cities to conquer more. My personal favorite though, is option D. It would solve my problem of having to scroll through all my cities buying scholarships - I could purchase a scholarship every x hours, when I had enough resources.
As I see it, the only variant that doesn't give the large player the advantage is option C. I don't see that getting implemented though.
If you are going to keep the larger price of the scholarship the same, just really high, it certainly would give an adantage to larger players as they would have more resources (call that option A). If you were going to escalate the price of the scholarship, you would either have to have a finite limit (say 500k of each), (call that option B) or you would reach a point where you couldn't buy more scholarships (call that option C). Another option would be to allow all cities to pool resources to pay for an infinitely escalating scholarship price (option D).
I've got about 150 cities, and I almost always have plenty of resources lying around in at least 50% of my cities at any given time. I'd make out pretty good under option A and B, and I could visit those cities when I know they've hit their limit. Option C would have no incentive for larger players to keep playing as they would have to give up cities to conquer more. My personal favorite though, is option D. It would solve my problem of having to scroll through all my cities buying scholarships - I could purchase a scholarship every x hours, when I had enough resources.
As I see it, the only variant that doesn't give the large player the advantage is option C. I don't see that getting implemented though.