Troop speed ups

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Expand view Topic review: Troop speed ups

Post by Thegoodspartan » Tue Aug 07, 2012 9:30 am

This would make it so unfair for people in a guild war vs a paying guild

Post by Dyllly » Tue Aug 07, 2012 5:47 am

I agree with fire820 and mosser it's good idea and that but still it's bit unfair

Post by Mosser » Tue Aug 07, 2012 1:00 am

Then the game would be even more unfair for those who don't have the money to buy speed ups. Pay to win will ruin a game.

Post by Foluolcolkol » Fri Aug 03, 2012 11:57 am

That would suck but at the same time it wiuld make it more exciting

Post by Fire820 » Thu Aug 02, 2012 9:45 pm

Oh. Still against it though for same reasoning. A paying player could cap a city almost instantly. Plus how'd you like it if you had 10 hours to prepare for an attack but then it suddenly dropped to 2 hours

Post by Foluolcolkol » Thu Aug 02, 2012 7:17 pm

Not exsactly what i ment kinda like u speed up there travel time

Post by Fire820 » Thu Aug 02, 2012 5:16 pm

I also disagree. This idea has been brought up before and was dismissed for this reason I believe. If you're attacking a city, and you clear it, but when your scholars reached it, they're all killed because of troops gotten through speed-ups, how would you like that? Yes, I know timing fixes the issue. Yes, I know guilds may support. But here's this idea too. For paying players, they could have a devastating army within minutes due to timing, speed-ups, and resource buying. And I do sympathize and understand where you're coming from as I once had the same wish. But from the above mentioned I dissuaded myself from it.

Post by LordFirefall » Thu Aug 02, 2012 5:07 pm

I disagree. This would unbalance the game too much.

Post by massacre184 » Thu Aug 02, 2012 3:49 pm

I agree with you, speed ups should be able to be used for both building AND troop production...which includes scholars

Troop speed ups

Post by Foluolcolkol » Thu Aug 02, 2012 2:27 pm

Kinda like building speedups except its for troops

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