Two Support Types

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Expand view Topic review: Two Support Types

Post by Lord Kauneonga » Wed Dec 14, 2011 8:19 am

I am not in favor of this option. My opinion is that strong guild would grow stronger much faster. I think that would take away the draw for a lot of people.

Another use for this, and I think it would also be detrinemtal to the game, is that you could then share your army with another person. I am in NJ, if I "pair up" with a guild member in Malaysia, for example, when I go to sleep I send him my attack force and when he goes to bed he sends them back along with his. An army that never sleeps.

Post by Kagami » Wed Dec 14, 2011 6:23 am

Perhaps instead of letting other players control your supporting unit
You can command your troops at a foreign city to attack/support another city
This will be easier to implement and avoid some problems brought up before
Also could have two attack choices, attack and raid. In attack you fight with every man whereas in raid you only use about half of the forces as the main purpose is to raid resources

Post by wesley » Tue Dec 13, 2011 9:25 pm

I'm not fond of the idea at all. A lot of the draw to me is having to coordinate and communicate. It would be nice, however, to be able to stage troops at an ally's city. They would still be completely under the control of the owning player.

Post by Gidude » Tue Dec 13, 2011 5:56 pm

How about we use this support system but when the offense option is in play the support troops would have to use the farm space of the player being supported or have a little more like add 7000 more farm space just for the supporting troops idk just a thought this could really help younger players get up to speed faster

Post by Adinel » Tue Dec 13, 2011 11:43 am

I dont fully agree with everything here but i do agree in some ways... What i would like to see is being able to send some or all of my, lets say rams, to one of my own cities and then be allowed to launch them from that city... As for letting a nother player control my units, i have a hard time with. It would just be nice to be able to rally all MY forces in one place rather than have to send 5-6 different attacks that will be less effective if I was able to send it as one.... Just my thought

Post by Orlor » Sun Dec 11, 2011 12:31 pm

I am leaving for this post open solely because I really like the discussion going on (without the name calling). You can disagree with adding a certain new feature but please do not personally attack someone with any sort of name calling.

Post by Raine0427 » Sun Dec 11, 2011 5:14 am

I agree with what Mr.O is saying about one player using all the troops (not his exact words but you all know what I mean). It would change the game play far too much and I think people would abuse the system like they have with creating a constant chaos.

In saying that I do agree with Vinny that having restrictions similar to the ones he suggested would help out a bit with the problems Mr.O brought up. But finding a balance seems really complicated and this game is better off avoiding being complicated if you ask me

Post by iTryHard » Sat Dec 10, 2011 4:35 pm

Your last post seems really cool to me, so I agree.
P.S. Dixxie, it's not cool to insult people online...

Post by Vinnymac » Sat Dec 10, 2011 3:44 pm

I was offering advice to Playmesh. They have a system that needs reworking, I had an idea, that many strategic games have allowed in the past. If they figure out how to get it to work right, then more power to them. I was just stating that I like the idea of my support system, and if they changed it another way that might be even better. But I am not the one to say.

To anyone who says this wouldn't work because of big guilds or alliances. If people didn't work together this game wouldn't even be popular. It is because of the social aspects of the game that it has become what it is.

Mr. O, I have played many games. And this does indeed work. It becomes a political game even more so. Because now you must FULLY trust your allies. If everyone has this support type then there is no fear, because everyone can either be honest or not. It may sound broken to you, that I could have 10 allies men, but they could easily re-write the system to balance this sort of problem. Say I can have a max of 25K Population, (my men). They add a feature called FP, Foreign Population, this would be the amount of support you can fit for allies. (It could be a completely new stat), and now when you receive men from allies to use offensively, you can only have so much support. This would keep players from having TOO many allied troops, and it would also allows us to have defensive and offensive support.

FP = Foreign Population
P = Population

So say we have 25K max population. Your FP could either be a new researchable skill, or it could be a math calculation. FP could always = 0.4 of your P. So then if you had your max of 25K P, then you would have a max of 10k FP.

This means only 10,000 offensive/defensive support could be sent to your city. It prevents abuse. It allows for multiple players to still be needed. And it lets the bigger players in the game, help out the little players. It is a system that needs tweaking, and it isn't perfect. But it could be, and that is where Playmesh comes in.

If you don't like my idea (Dixxie), then oh well, it seems that other people do. That just makes you look foolish when you call people names in a forum. One that is supposed to be welcome to open mindedness and assistance. If you have nothing good to add, please don't. If you disagree with the idea you can simply say so, we don't need an argument, it is purely a hypothetical idea.

I hope you all understand that I am just voicing my ideas, any advice or improvements are welcome, I just don't like the way the current support system works.

Post by Mr. O » Wed Dec 07, 2011 8:46 pm

Quite a colourful argument in play here.
While civilized, i would caution you both to remember that, while you do not have to agree with one another on the forum boards, I would ask that we refrain from both "flaming" and "baiting" please.

As for the support function that you are suggestion. I see one major flaw with the support options that you are suggesting. The first having already been implemented and as such I see no further need to discuss here, but the second seems quite flawed.

In theory, what you are suggesting will allow one person to command every single troop within a guild and further within a group of allies. As an example:

10 of my allies send supporting troops for an attack, to support my current troops. If i was able to control all of these troops in the manner in which you speak, i would be able to command all of 10 of my allies, entire armies. This would negate the need for multiple players. I could have my allies send me support troops and then allow them to come back in a week and i would have cleared the battle field.
While this suggestion is great in theory, it does however devastate the game play mechanics currently in place within the game.

A revamp of the current support mechanic does seem warranted, but i would caution you that it seems very difficult to implement without "breaking the system".
Of course if you can think of any ideas on how to actually implement this system successfully, PlayMesh would be MORE than glad to hear it.

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