Post by Sharoman » Wed Aug 15, 2012 3:34 am
Too many times my bran new city was conquered by a player moments after i conquered it my self, or after spending the better part of a day trying to conquer it and another player conquered it just before my last scholar got there, or when i sent an attack on a barb city just to get a reply asking me if i want to start a war because someone just conquered that city a few min earlier...
all of that can be easily avoided if scouts could show loyalty. once a player sends a scout and receives a report that report can show a drop in loyalty and make that player realize he's a attacking a soon to be conquered city.
at the very least scouts show just about every thing else, so why not that?
Too many times my bran new city was conquered by a player moments after i conquered it my self, or after spending the better part of a day trying to conquer it and another player conquered it just before my last scholar got there, or when i sent an attack on a barb city just to get a reply asking me if i want to start a war because someone just conquered that city a few min earlier...
all of that can be easily avoided if scouts could show loyalty. once a player sends a scout and receives a report that report can show a drop in loyalty and make that player realize he's a attacking a soon to be conquered city.
at the very least scouts show just about every thing else, so why not that?