Post by virral » Mon Oct 22, 2012 2:24 pm
Actual territory map areas that guilds possess. Enemy cities enclosed around another guilds territory suffer movement penalties when sending attacks and support or a luck deduction through enemy territory. Most real world armies can't waltz through enemy lines without delays or restrictions. Interesting thought. A little complicated to incorporate but woule create interesting strategy when picking which cities to take over.
Actual territory map areas that guilds possess. Enemy cities enclosed around another guilds territory suffer movement penalties when sending attacks and support or a luck deduction through enemy territory. Most real world armies can't waltz through enemy lines without delays or restrictions. Interesting thought. A little complicated to incorporate but woule create interesting strategy when picking which cities to take over.