The New Troop Building Menu (Problems/Suggestions)

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Expand view Topic review: The New Troop Building Menu (Problems/Suggestions)

Post by Biwin » Sun Nov 04, 2012 1:49 am

Thanks Orlor, glad to see you guys are on top of our ever mounting pile of complaints as per usual ;)

Post by Orlor » Tue Oct 30, 2012 5:14 pm

I wanted to let everybody know that in our next version update there will be a toggle for turning graphical recruitment on and off.

For everybody who gave constructive criticism for this option be sure to let me know if you would like to join our upcoming beta. This way you can give feedback on upcoming features before they are released to all Valor players.

Post by Biwin » Tue Oct 30, 2012 3:52 pm

I agree with everyone in this thread - the new recruitment system has slowed my game down considerably, and is making me constantly check my rally point for accurate information. On top of that I think it's a little ridiculous you put a unit stats section in the bottom corner without actually putting the actual number stats next to the bars. I personally know the stats of the units, but new players probably don't realize for example that a knight can carry 45 units of resource and from that plan an appropriate farming attack.

Please give us the option to revert to the old method - you've proven that as a company you're willing to listen to customer feedback; do so again now, for the love of god.

Post by Imya » Tue Oct 30, 2012 3:14 am

Dexter34 wrote:I agree with tskk 100%.
Valor is a great game, but PlayMesh seems to care more about appearance then actual game play. Every player I know would prefer a game that works without glitches and was set up in a way that allowed for us to spend as little time moving thru screens in each city. Please release a second version of valor, one without the bells and whistles of graphical characters and pretty maps.


I tend to agree and my friends and I discuss it often. I do like the new graphics and the new lore poping up when I take barb cities is cool but number one on our list right now is stable less laggy game play. I wonder if PlayMesh has a Shunra appliance for testing various network cloud emulations. I know I tend to have similar lag regardless of wifi or cellular.

I've watched the network traffic from the game to servers a few times and the servers respond vey quickly so I'm not sure why the game will lag for 3 to five seconds for many actions. I play on an iPad 2 (64GB)

I look forward to the new ui mentioned above I hope it's not a gold thing. At a current cost for an mmo valor is some what pricy. I'd personally consider a monthly subscriptionif it included a queue extender and a better way to manage my cities. But I wouldn't pay more than my wow account costs per month.

Post by Dexter34 » Tue Oct 30, 2012 1:52 am

I agree with tskk 100%.
Valor is a great game, but PlayMesh seems to care more about appearance then actual game play. Every player I know would prefer a game that works without glitches and was set up in a way that allowed for us to spend as little time moving thru screens in each city. Please release a second version of valor, one without the bells and whistles of graphical characters and pretty maps.

Post by Michael2 » Sat Oct 27, 2012 9:18 pm

is it possible to have all of the units graphics from each recruitment building shown side by side at once. and have the little 'recruited:' bit underneath them, keep the stats shown at the side but have the actual recruitment bit work the same way as it did before.

Post by Karl302 » Fri Oct 26, 2012 6:38 am

I like to see how many troops of each I have that way I know what I need now I have to scroll and find the type oof troop I'm looking for make a mental note and look again for others

Post by Michael2 » Fri Oct 26, 2012 6:25 am

Playmesh, I appreciate your effort to keep the game fresh and exciting. I like the new art work you've put for the recruitment but it just makes the mundane task of rebuilding troops (when you have 100's of cities) even slower.
like before you could see all troop types for that building at once and it only takes one press to change between the recruitment buildings. also before you could enter in a amount of troops, then switch to another recruitment building enter in an amount of troops and only have to press recruit once, now you have to press recruit for each number you enter in.

Post by Moidart » Fri Oct 26, 2012 3:15 am

Im not that bright. I have no idea what you said. Just roll it back to the one that so many of us know and enjoy. I have read hundreds of complaints about the update on kakao. The game is like choclate. It doesnt need an upgrade. Ever have choclate creme brulee. After two bites it is too much. Thats what you are doing here

Post by PwnLaw » Fri Oct 26, 2012 1:54 am

Moidart wrote:I also really dont like the new troop recruiting. The cute art is nice once. After that it dominates the screen without any use. You guys have a great game. Leave it alone. Please make a reversion to the previous nterface available. I spend an obscene amount of money playing this game. These updates are chasing me away. It just gets slower and slower.
My


Hey Moidart --

I appreciate your view here -- what you're looking for is multi-city management (an easy way to aggregate those micro tasks into a macro task for multiple cities). That's the top feature on the list after the revamp. It's already specced and it should solve the pain points you're currently frustrated by.

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