Post by bananabandana » Thu Nov 01, 2012 11:48 am
Glad you're enjoying the game and have abandoned "Happy Kingdom," as we call it around here. I have not played that game since the introduction of these "horrible stones," but I trust your judgement that they are not for the better of the game.
I actually did some preliminary research after reading some of the first archer posts on our forums on creating an archer unit that has specialized abilities due to its "ranged" capabilities. The difficulties I ran into followed similar lines to what you are proposing with having to change the entire battle system in order to make archers and the ranged abilities more appealing. A new battle system is indeed a popularly held idea and has plenty of room for innovation, but, with our current system, would be incredibly hard to implement.
That said, there are ways to incorporate unique abilities into our existing battle system that would still make archers a viable option, they just aren't quite as interesting and probably would fall short of community expectations. I am interested to know if you have any further thoughts on the archer unit given this information. The community has shared some pretty interesting proposals that you may be interested in reading as well, if you can managed to find them littered throughout the forums.
Glad you're enjoying the game and have abandoned "Happy Kingdom," as we call it around here. I have not played that game since the introduction of these "horrible stones," but I trust your judgement that they are not for the better of the game.
I actually did some preliminary research after reading some of the first archer posts on our forums on creating an archer unit that has specialized abilities due to its "ranged" capabilities. The difficulties I ran into followed similar lines to what you are proposing with having to change the entire battle system in order to make archers and the ranged abilities more appealing. A new battle system is indeed a popularly held idea and has plenty of room for innovation, but, with our current system, would be incredibly hard to implement.
That said, there are ways to incorporate unique abilities into our existing battle system that would still make archers a viable option, they just aren't quite as interesting and probably would fall short of community expectations. I am interested to know if you have any further thoughts on the archer unit given this information. The community has shared some pretty interesting proposals that you may be interested in reading as well, if you can managed to find them littered throughout the forums.