Troops engaging a city in battle

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Expand view Topic review: Troops engaging a city in battle

Post by KMT » Wed Nov 07, 2012 10:26 am

Agree LordFirefall: in old worlds we might need to download report to send another attack avoinding defence chaos. and in any case when i have around 100 attacks landing together on many targets i don't want to see 100 scenes. it might be funny the first time... when a new world just started and 1 city attacks 1 city.
no thx i need valor to be faster.

Post by LordFirefall » Wed Nov 07, 2012 8:48 am

No thank you. In a mass guild attack, I prefer the reports to come quickly, rather than waiting for a cut scene to finish.

Troops engaging a city in battle

Post by Xerxes2012 » Wed Nov 07, 2012 7:00 am

Here's a suggestion, this is a scenario: I have sent troops to attack a city (Barbarian or Player) and as I'm watching the final seconds tick down and the moment my troops hit the city instead of just waiting to see the email pop up there be an actual visual scene play out on the screen of my troops running up to the city, attacking the wall and troops! Almost like a movie scene. Even though it would be computer generated. Then once the battle scene is done I get the email. I just think it would be a lot more exciting actually being able to watch the battle instead of watching the spinning circle and waiting for my email. It would bring the game up to a whole new level and players would want to attack cities a lot more. You can even make the scene a part of opening the email like an attachment.

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