Troop Kill

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Expand view Topic review: Troop Kill

Post by AnarchyAngel » Fri Nov 23, 2012 10:11 am

This just seems like a common sense idea... I'm actually a bit surprised it isn't already there...

Post by MyName999 » Fri Nov 23, 2012 5:24 am

Playmesh: If the "Troop dismiss" button appear, don't forget the "amount" info...

Post by Jonathan7947 » Thu Nov 22, 2012 11:29 pm

I love the idea i also have the same problem and its annoying :|

Post by Walker » Thu Nov 22, 2012 2:28 pm

It is really hard to get some extra scouts killed. Also, this graphic recruit bar always sets maximum number for recruiting. So troop dismissing function is very helpful.

Post by MyName999 » Thu Nov 22, 2012 5:16 am

I think that there are lots of way making what Bolba wants to, we all used these (I already nearly started war on allies sending a warning mail to a player on vacation and then sending 5x20 guardians in order to have room for recruiting 5xscholars; all the effect was that multiple trip wires warned other mates and the attacked player couldn't calm them as was offline... Lol).

Anyway, Bolba's idea's an easy way to enhance the game and I really think this could be seriously though... This could be done with the sliding option as for downgrading the building is Graphical City, maybe with another pop-up message that could be disabled?

Post by Bahl » Wed Nov 21, 2012 2:17 pm

Totaly agree. A fun feature would be if the disbanded troops went to populate nearby barb citys.

Post by Toubacos » Thu Oct 18, 2012 9:48 am

A possible solution is when people try to abandon troops is a pop up message saying:

WARNING!
You are about to delete the following troops:

<Number of troops per kind>

Are you sure?

Yes (being enabled after 3 seconds)

No

Problem solved. If they tap yes after 3 seconds than they knew what they were doing so no need for customer support.

Post by LordDedder » Tue Oct 16, 2012 10:34 pm

I second the motion for an option to disband troops. I would love this as I often change city posturse (defense vs offense) and move scholars around. I find myself wasting a lot of time farming barbs just to kill troops. :(
Don't really care about rate or not or cancel or not ... designers choice .. hehe ;)

Post by Poppie » Tue Oct 16, 2012 10:17 pm

If you are really concerned about your allies knowing what troops that you have, then I would consider a different alliance. Trust is important. And also I have message enemies asking if I kill some troops ( granted its well supported before) Most will, since it's just a game. They are normal everyday ppl anyway

Post by Bolba » Sat Oct 13, 2012 11:31 pm

Something like that could work. I would prefer it delete troops faster than it takes to train them. But in terms of fairness if we were to base it off demolishing buildings maybe half the time it takes to recruit troops? That way if someone accidentally hit it they could cancel it still. But it doesn't take an ungodly amount of time to retire unneeded troops

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