Post by MPDJHB » Thu Dec 29, 2011 1:15 am
Would be nice to be able to "park" scouts outside a city and have them report activity.
Let's see a real example:
City B is 1 hour away from the scout's home city.
I send 100 scouts to "park" outside City B, with instructions to report back every 1 hour.
Every hour, a scout leaves the "parking" zone, and when he arrives back at his home city, he hands in a report, and then returns.
Depending on the distance to City B, and the scout walk times, the player would need to send enough scouts to "park".
So, with a 10 hour walk time, a scout has a 20 hour return trip. To send a scout back every 1 hour would require 21 scouts to be sent to "park".
Also, reports would naturally be delayed due to travel time.
This would be useful to "monitor" a city, and would only report things like troop movements, merchant movements, troop recruitment and building levels. I am not sure if resources would be shown as this would be "difficult to see from afar".
Would be nice to be able to "park" scouts outside a city and have them report activity.
Let's see a real example:
City B is 1 hour away from the scout's home city.
I send 100 scouts to "park" outside City B, with instructions to report back every 1 hour.
Every hour, a scout leaves the "parking" zone, and when he arrives back at his home city, he hands in a report, and then returns.
Depending on the distance to City B, and the scout walk times, the player would need to send enough scouts to "park".
So, with a 10 hour walk time, a scout has a 20 hour return trip. To send a scout back every 1 hour would require 21 scouts to be sent to "park".
Also, reports would naturally be delayed due to travel time.
This would be useful to "monitor" a city, and would only report things like troop movements, merchant movements, troop recruitment and building levels. I am not sure if resources would be shown as this would be "difficult to see from afar".