Post by jfoe1980 » Fri Dec 28, 2012 9:58 pm
Fire820 wrote:1. It deletes them because of server space. You could delete them yourself to keep the ones you want. And if the reports are incorrect, you should send in a support ticket.
2. Not following you. Why would you only want to see obe diplomacy.
3. This has been suggested many times. But it's been shot down each time. I believe even an employee said it would upset the balance.
4. Just look at the report.
5. I agree cities under attack should be more easily accessible. But I don't see any point in the rest. As far as all the different things on one page, too much organization is confusing.
6. Again, I don't see a point in this. It wouldn't add much too the game. Seems like it'd be more of a nuisance than anything else.
7. Full market carries 100k resources. Always been plenty for me. And I believe travel times should stay the same. Only change them based on world stats.
8. I totally agree with this one. Only thing is if you have cities with the same name, it'd be confusing as to which city to send to unless you have name and coordinates on the menu.
9. No. You have to get creative. And if you want more farms, cap more cities. Plus it takes more skill to coordinate 10 waves than 1. And I'd rather defend 10 smaller waves than 1 huge wave.
10. I don't like it. It might encourage more competition. But I don't the payoff would be worth it. They'd have to update it constantly. And for it to truly encourage competition, an incentive would have to be offered. At this point, it's too much like the competitions that they're trying to start running again. And for the whole thing, it'd turn into a "biggest farmer" competition. And while that is along the lines of the revamp, that is not the goal at all.
Thanks for reading!
~Fire820~
What I am saying in #2 is that when you accept alliances under the diplomacy tab you can see all the alliance guilds. But for some reason if I say want to contact leader in guild "B" and I accepted Guild "A" as a alliance first when I click on guild "B" it brings up the page for guild "A". and no matter how many guilds I form alliance with I can never view their page unless I find them manually on the map, or have one of those mails that disappear when filled up, hence the archive page.
And as for the organization of the city construction, scholars, and attacks how is being organized confusing? What's confusing is looking through 20 cities manualy looking for attacks, scholars, and what's finished being built. Sure would save a lot of time. There is a similar chart in travian and I couldn't live without it when I played. You load the chart up on the main screen, and you see exactly what city you need to attend to first. It only makes sense when you start to have many cities, and attacks.
One of the most important things I forgot is that you ned to be able to turn off all push notifications, and only enable one for attacks. That way when I know I get a notification I better look at it.
[quote="Fire820"]1. It deletes them because of server space. You could delete them yourself to keep the ones you want. And if the reports are incorrect, you should send in a support ticket.
2. Not following you. Why would you only want to see obe diplomacy.
3. This has been suggested many times. But it's been shot down each time. I believe even an employee said it would upset the balance.
4. Just look at the report.
5. I agree cities under attack should be more easily accessible. But I don't see any point in the rest. As far as all the different things on one page, too much organization is confusing.
6. Again, I don't see a point in this. It wouldn't add much too the game. Seems like it'd be more of a nuisance than anything else.
7. Full market carries 100k resources. Always been plenty for me. And I believe travel times should stay the same. Only change them based on world stats.
8. I totally agree with this one. Only thing is if you have cities with the same name, it'd be confusing as to which city to send to unless you have name and coordinates on the menu.
9. No. You have to get creative. And if you want more farms, cap more cities. Plus it takes more skill to coordinate 10 waves than 1. And I'd rather defend 10 smaller waves than 1 huge wave.
10. I don't like it. It might encourage more competition. But I don't the payoff would be worth it. They'd have to update it constantly. And for it to truly encourage competition, an incentive would have to be offered. At this point, it's too much like the competitions that they're trying to start running again. And for the whole thing, it'd turn into a "biggest farmer" competition. And while that is along the lines of the revamp, that is not the goal at all.
Thanks for reading!
~Fire820~[/quote]
What I am saying in #2 is that when you accept alliances under the diplomacy tab you can see all the alliance guilds. But for some reason if I say want to contact leader in guild "B" and I accepted Guild "A" as a alliance first when I click on guild "B" it brings up the page for guild "A". and no matter how many guilds I form alliance with I can never view their page unless I find them manually on the map, or have one of those mails that disappear when filled up, hence the archive page.
And as for the organization of the city construction, scholars, and attacks how is being organized confusing? What's confusing is looking through 20 cities manualy looking for attacks, scholars, and what's finished being built. Sure would save a lot of time. There is a similar chart in travian and I couldn't live without it when I played. You load the chart up on the main screen, and you see exactly what city you need to attend to first. It only makes sense when you start to have many cities, and attacks.
One of the most important things I forgot is that you ned to be able to turn off all push notifications, and only enable one for attacks. That way when I know I get a notification I better look at it.