Wait time to trade should be smaller

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Expand view Topic review: Wait time to trade should be smaller

Post by Brendone » Wed Jan 30, 2013 7:29 pm

Wait time should be shorter. It's outrageously long right now. People have 25 barbs and 5 lord cities and today finally sending resources opens up.

Post by LordFirefall » Sun Jan 27, 2013 9:30 am

Pauld2468 wrote:Yes i have seen this loophole. I found it by accident in the last world i played just as my 14 days were just about up.

My question is.. If this is a legitamtae way to trade resourses between my own cities how come the 14 days waiting period. Not everyone had known about this loophole until now. So which leads me to believe that for those who have known about it have had the unfair advantage all along.


To my knowledge, the trade route closure is to prevent folks who don't really intend to play from dumping resources to a buddy. Making them actually trade at a 2 to 1 rate keeps them a little honest. Not sure how anyone could miss it or call it a loophole though - there's a quest that covers it.

Post by Pauld2468 » Sun Jan 27, 2013 8:55 am

Hi Guys,

I can see that this issue does distress many players. I do agree that having the 14 day trade wait is disadvantageous for those active early in the world. However there are many legit ways around this.

If you are playing in a world and have just capped your first conq barb, I recommend upgrading your market to 3-6 for both your lord and barb. The food lost due to increased market is not really an issue in these smaller worlds.

If for example you need more wood and clay in your barb. You are able to create trades from your barbs offering 500 wood for 1000 clay and 500 clay for 1000 wood. Now this will only be half as effective as sending resources and also use both merchants from the barb and the lord. This shouldn't be a problem early game and should resolve your resource issues.

Hope this helped,


Yes i have seen this loophole. I found it by accident in the last world i played just as my 14 days were just about up.

My question is.. If this is a legitamtae way to trade resourses between my own cities how come the 14 days waiting period. Not everyone had known about this loophole until now. So which leads me to believe that for those who have known about it have had the unfair advantage all along.

Trading Resources Early Game

Post by ForTeaSicks » Sun Jan 27, 2013 7:18 am

Hi Guys,

I can see that this issue does distress many players. I do agree that having the 14 day trade wait is disadvantageous for those active early in the world. However there are many legit ways around this.

If you are playing in a world and have just capped your first conq barb, I recommend upgrading your market to 3-6 for both your lord and barb. The food lost due to increased market is not really an issue in these smaller worlds.

If for example you need more wood and clay in your barb. You are able to create trades from your barbs offering 500 wood for 1000 clay and 500 clay for 1000 wood. Now this will only be half as effective as sending resources and also use both merchants from the barb and the lord. This shouldn't be a problem early game and should resolve your resource issues.

Hope this helped,

Post by CreatorPrime » Fri Jan 25, 2013 6:54 am

Pauld2468 wrote:Ok it then should be set up to only allow trading between your own cities and not allow guild trading.



This. If multiple accounts are the reason why the 14 day wait time for resource transfers is in place, then I don't see why we can't allow resource transferring between your own villages from day 1.

Post by Krumbz613 » Fri Jan 25, 2013 5:55 am

As a non-"wallet warrior" as you put it, I am disheartened by the thought that you say the coiners would rule the game. I have spent but don't need to, to be on top.
Also, alot complain about people who spend money or the set up with obvious advantages received from gold...... Have you ever seen adds pop up in this game? Annoyed with banners over you bottom bar while playing? I sure have not! Quark games is a company that happened to make an amazing game and allowed us all to play for free despite the overhead from employees, server space, utilities and donuts! I'm thankful for the people who spend more then me, but that don't make them better!!!

Post by Wolf-Kingdom » Fri Jan 25, 2013 4:52 am

You want to trade with your own city, thats easy just make a offer in your city go to barb and accept it. Then wait till trade is completed, downside you need markets in both city and barb. Just be sure to accept your own offer from the city in the barb market, should be easy since your first barb will be close to your city and traveltimes should be small.

Post by Pauld2468 » Thu Jan 24, 2013 9:23 pm

Yea well if thats the case i may as well quit because trading between my new city and a newly aquired barb that i can get within 24 hours of starting as pwnlaw has mentioned doesnt do me any good if i have to wait 14 days to be allowed to transfer resourses back and fourth and able to be more competitive in these new smaller worlds

Afterall everything about these new worlds has decreased including things like player population, 24 hour protection and the new influence system.

Besides the fact it will cut down on resourse buyers which im sure quarkgames makes a killing off those players that win by buying the most gold.

So if quarkgames wants players to stay playing then this resource trading between our own cities should be reduced to at least 7 days from the now 14

Post by Wolf-Kingdom » Thu Jan 24, 2013 5:35 am

In my experience Willia is right, you can trade as soon as you get a market in your city. And send resources after 14 days in this world. Only problem that should be fixed is you can only trade inside your region. Let me explain what I mean: All tradeoffers I could get in the market where of my region with traveltimes up to between some minutes and several hours. But when I tried making a trading contact with my guildmate in the next region, we where both colse to the regionsdivision, he wasen't able to see my offers nor I his. Even thou the traveltime should be only some minutes.

Post by Willia » Sat Jan 19, 2013 5:13 pm

I think the trading allow ability setup is fine as it is. It is 14 days before you can send resources but I think actual trades in the market are allowed from start (long time since I started a new world so not 100% sure about this). I think it might be a good idea to have the length of time change depending on the world/unit speed but have not dealt with enough new worlds to suggest how they should be modified nor by how much.

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