Post by Brendone » Wed Jan 30, 2013 7:57 pm
I think there should be a better way of showing new players how the game works. The tutorial is pretty cool and looks great, but it doesn't take players very far. I think a much more in-depth tutorial, especially with the high level of competition coming with the new worlds.
Proposal: Players first world, no matter what is open or available, only skippable by answering 3 basic questions that would show you have played before (something like, how many scholars does it take to conquer a city, etc), is "Tutorial World".
It would begin the same as current worlds do, only with you being the only real player in it, as well as 4 fake players and a few barbs around you. The tutorial begins with how to upgrade buildings, then train lancers, research new troops (in between building new buildings), train new types of troops, etc. The whole world would be GREATLY accelerated (which should be mentioned frequently, "Normally upgrading your forge to level 10 would take several hours, but here it is only seconds".
Players should be walked through conquering a barb (every step, training a big enough army, scouting, hitting it repeatedly, etc), supporting a guild mate under attack (one of the fake players) and losing some troops when hit by one of the other fake players. The tutorial should even really be in depth enough to tell you to take advantage of that situation and attacking that player when he is weak, maybe even with scholars.
All told, I envision this tutorial being played through over the course of perhaps 2-3 hours, but taking the player through all aspects of game-play from a 1085 point starting player to a 15k point city conquering a barb and a player, supporting a guild mate and fending off an attack so that players have at least a little bit of understanding of the balance of the units, and how things work when they get to now join the real world. I think this would HUGELY cut down on the amount of players that start and then quit immediately and would push speed world activity (for people who join and like the fast aspect more then the other game play).
I think there should be a better way of showing new players how the game works. The tutorial is pretty cool and looks great, but it doesn't take players very far. I think a much more in-depth tutorial, especially with the high level of competition coming with the new worlds.
Proposal: Players first world, no matter what is open or available, only skippable by answering 3 basic questions that would show you have played before (something like, how many scholars does it take to conquer a city, etc), is "Tutorial World".
It would begin the same as current worlds do, only with you being the only real player in it, as well as 4 fake players and a few barbs around you. The tutorial begins with how to upgrade buildings, then train lancers, research new troops (in between building new buildings), train new types of troops, etc. The whole world would be GREATLY accelerated (which should be mentioned frequently, "Normally upgrading your forge to level 10 would take several hours, but here it is only seconds".
Players should be walked through conquering a barb (every step, training a big enough army, scouting, hitting it repeatedly, etc), supporting a guild mate under attack (one of the fake players) and losing some troops when hit by one of the other fake players. The tutorial should even really be in depth enough to tell you to take advantage of that situation and attacking that player when he is weak, maybe even with scholars.
All told, I envision this tutorial being played through over the course of perhaps 2-3 hours, but taking the player through all aspects of game-play from a 1085 point starting player to a 15k point city conquering a barb and a player, supporting a guild mate and fending off an attack so that players have at least a little bit of understanding of the balance of the units, and how things work when they get to now join the real world. I think this would HUGELY cut down on the amount of players that start and then quit immediately and would push speed world activity (for people who join and like the fast aspect more then the other game play).