Post by Imya » Tue Feb 05, 2013 6:01 pm
ValoriusRex wrote:Yes, I know this goes against Quark's business strategy, but hear me out.
I am in a week-old world with a 100k point player. He capped his first city after three days, and got the decapolis medal within six. He admitted to having spent $600 in the first day alone. He has most likely spent well over $1000 by now.
Normally, I don't care if a player buys coins. Almost everyone does it to some extent. And what this player is doing is perfectly legal. But how is this game supposed to be competitive when he's capped 10 cities before the next highest player has even built their academy? Why should we bother to even play anymore when we know that someone can come in, drop hundreds of dollars in the first day, and then steam-roll us with guardians on the second? The only thing slowing him down is the fact that he can only use one speed-up per building, and he can't speed up his troop production.
Quark most likely loves this player for all of the money he's spent on their game, but wouldn't it be a better long-term strategy to keep worlds competitive and addictive so that players come join world after world and spend a little in each one, rather than to allow worlds to be bought by a single player and cause the others in the world to uninstall the game out of disgust?
I'm not entirely sure how we can keep players from abusing coins while still allowing Quark to make money in the game. One idea I have is to have a daily limit on the number of coins a player can buy. Hopefully this thread will generate some other ideas. I'd also like to see what the rest of the community thinks about this. Am I over-reacting to this? Should I expect people to be spending a thousand dollars in every world that I join? Has anyone else encountered a player like this and if so, how did you deal with them? Is there any way to beat someone with unlimited resources and speed-ups at their disposal?
If I were you I would personally thank this player. Players spending money like that allows those who don't want to spend much or any to keep playing. If Quark doesn't make money the game cannot go on.
If you want a world where spending is limited I think the new speed worlds cover that. Roughly $5 gets you into the world and I think all gold is disabled in them?
[quote="ValoriusRex"]Yes, I know this goes against Quark's business strategy, but hear me out.
I am in a week-old world with a 100k point player. He capped his first city after three days, and got the decapolis medal within six. He admitted to having spent $600 in the first day alone. He has most likely spent well over $1000 by now.
Normally, I don't care if a player buys coins. Almost everyone does it to some extent. And what this player is doing is perfectly legal. But how is this game supposed to be competitive when he's capped 10 cities before the next highest player has even built their academy? Why should we bother to even play anymore when we know that someone can come in, drop hundreds of dollars in the first day, and then steam-roll us with guardians on the second? The only thing slowing him down is the fact that he can only use one speed-up per building, and he can't speed up his troop production.
Quark most likely loves this player for all of the money he's spent on their game, but wouldn't it be a better long-term strategy to keep worlds competitive and addictive so that players come join world after world and spend a little in each one, rather than to allow worlds to be bought by a single player and cause the others in the world to uninstall the game out of disgust?
I'm not entirely sure how we can keep players from abusing coins while still allowing Quark to make money in the game. One idea I have is to have a daily limit on the number of coins a player can buy. Hopefully this thread will generate some other ideas. I'd also like to see what the rest of the community thinks about this. Am I over-reacting to this? Should I expect people to be spending a thousand dollars in every world that I join? Has anyone else encountered a player like this and if so, how did you deal with them? Is there any way to beat someone with unlimited resources and speed-ups at their disposal?[/quote]
If I were you I would personally thank this player. Players spending money like that allows those who don't want to spend much or any to keep playing. If Quark doesn't make money the game cannot go on.
If you want a world where spending is limited I think the new speed worlds cover that. Roughly $5 gets you into the world and I think all gold is disabled in them?