Arbalest

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Topic review
   

Expand view Topic review: Arbalest

Post by ShelbyGT » Mon Mar 11, 2013 6:32 am

im talking about real historical figures not magic stuff... i think there's a game like that already made........DRAGONS? cmon thats dumb

Post by Sponge » Fri Mar 08, 2013 12:55 pm

I agree. The game doesn't need anymore units.

Post by MyName999 » Thu Mar 07, 2013 6:05 am

At this moment, adding new units isn't an urgence for me...

Because you could add bowmens too, dragons, paladins, sorcerers, whitches, boiling oil senders, ...

This game is exciting because it's so easy to play, but with a great complexity of strategies!!!

Post by ShelbyGT » Thu Mar 07, 2013 6:01 am

yes..i do believe that new unit type could help the game....especially since these are historical unit types... i would likee for Quark games to add new unit types.....

Arbalest

Post by Dewarrior » Wed Mar 06, 2013 6:45 pm

A unit I believe could help valor improve PVP is the arbalest or crossbowmen. Arbalest in the middle ages were protected by tall shields called a pavise.I think the arbalest should take one minutes to produce since Arbalestier in the middle ages were mostly minimally trained.I think the arbalest should cost 200 iron, 100 clay, 60 wood, and 1 population.I think the arbalest should have an infantry defense of 25 with an additional bonus of 5 defense from the pavise. I think the arbalest should have a mounted defense of 30 with an additional bonus of 5 defense from the pavise. I think the arbalest should have 100 attack strength because in the middle ages arbalest could defeat knight. I think the arbalest should have a march speed of 12 like the lancer and a haul of 15 like the lancer.

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