Post by MyName999 » Tue Mar 05, 2013 5:49 am
LordFirefall wrote:Understand you would like an easy way to make them go away. However, you need to also look at it from their perspective. They may want to fight to the last breath to prevent you from getting that victory condition. Quark has to be fair to those types as well.
In my opinion, the 1200 point threshold is a good one, as it makes those spoiler types actually do something more than just respawn. Rather than come up with a new troop type, that threshold could be raised to 1239. (1238 is the lowest you can ballista a city, if they've maxed out their hiding place.). That way, you'd still have a chance to flatten them and achieve victory conditions and they would still have a chance to be a spoiler.
Wow I just learned something...
Anyway, if there's someone with only maxed hiding placed, and so that can't be leveled under 1200xp points, just invade it...
No need to change the rules for such annoying players... But I would just like to know why this 1200 number was choosed, and not 1500 or 2000...
Once a guild clean a world, even 100k players are peanuts, so...
[quote="LordFirefall"]Understand you would like an easy way to make them go away. However, you need to also look at it from their perspective. They may want to fight to the last breath to prevent you from getting that victory condition. Quark has to be fair to those types as well.
In my opinion, the 1200 point threshold is a good one, as it makes those spoiler types actually do something more than just respawn. Rather than come up with a new troop type, that threshold could be raised to 1239. (1238 is the lowest you can ballista a city, if they've maxed out their hiding place.). That way, you'd still have a chance to flatten them and achieve victory conditions and they would still have a chance to be a spoiler.[/quote]
Wow I just learned something...
Anyway, if there's someone with only maxed hiding placed, and so that can't be leveled under 1200xp points, just invade it...
No need to change the rules for such annoying players... But I would just like to know why this 1200 number was choosed, and not 1500 or 2000...
Once a guild clean a world, even 100k players are peanuts, so...