New win condition 1200> ideas

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Expand view Topic review: New win condition 1200> ideas

Post by Nikhil21 » Sun Apr 14, 2013 2:37 pm

MyName999 wrote:My idea would be that if your guild has more than 90% of all world points, the winning condition would be reached... No matter if the 10% is 1000x 1000 points players or a single guild with 50x 20'000pts players...

For sure, the rule could only be checked after 2 weeks-1 month the wolrd opened, in order that early merges don't close a world


Even I thought so, but then someone pointed out complete world domination isn't really 90%, it's 100%. I can agree with that.

Post by MyName999 » Sat Apr 13, 2013 1:19 pm

My idea would be that if your guild has more than 90% of all world points, the winning condition would be reached... No matter if the 10% is 1000x 1000 points players or a single guild with 50x 20'000pts players...

For sure, the rule could only be checked after 2 weeks-1 month the wolrd opened, in order that early merges don't close a world

Post by Nikhil21 » Sat Apr 13, 2013 4:36 am

It would be nice if it was 1,500 points. Because at the end of a 5k world it isn't easy to keep looking for cities only to see 100 abandoned ones and then I come back the next day and those cities are still there. If it was 1,500 points the city would be distinguished from the other 1085's and smaller cities and be much more easy to notice and cap/ballista.

Post by Rhazen » Fri Apr 12, 2013 11:58 pm

I still believe that if its "last guild standing" then unguilded cities shouldnt count, but i know that wont happen, imo the point threshold should be 1250 so thr ever annoying lvl 15 hiding place wont stop u. Also there needs to be a better scan system, we have w197 completely controlled for about a week, no cities over 1200, and after constantly hitting cities that are below to make the players points reflect them we still have not won! It is getting extremely ridiculous to the point of i am doubting another world (i have been playing since w36) because of the weeks of tedious cleanup that even after u have achieved the ridiculous win guidelines it still has not shown us as winners

Post by Pauld2468 » Fri Apr 05, 2013 1:58 am

Well in previous posts about win conditions in other threads Orlor has said that the win conditions are something that quark is still working on polishing.

Orlor and myself are both in agreeance that anyone with a city with a 1200 or slightly above has no chance of coming back even if they created there own guild of 2000 point cities.

Just postpones the enevitable and makes world clean up extremely time consuming and boring. Too the point im pretty much done with this game after the guild world for our eventual win of world 181

Just doesnt impress me at all to have to go through all the garbage cities at the end of a 5k world for 2-3 weeks

This needs to be addresed rather quickly as with an earlier end time it would allow and lead to more guild wars in the future at a more timely matter

Post by LordFirefall » Thu Apr 04, 2013 7:26 pm

That sorta defeats the purpose of a hiding place.

Post by Rhazen » Thu Apr 04, 2013 6:56 pm

The easiest fix is to allow ballistas to target Hiding Places. We are in the process of cleaning up w197 and it is quite annoying to cap a 1238 city

Post by MyName999 » Tue Mar 05, 2013 5:49 am

LordFirefall wrote:Understand you would like an easy way to make them go away. However, you need to also look at it from their perspective. They may want to fight to the last breath to prevent you from getting that victory condition. Quark has to be fair to those types as well.

In my opinion, the 1200 point threshold is a good one, as it makes those spoiler types actually do something more than just respawn. Rather than come up with a new troop type, that threshold could be raised to 1239. (1238 is the lowest you can ballista a city, if they've maxed out their hiding place.). That way, you'd still have a chance to flatten them and achieve victory conditions and they would still have a chance to be a spoiler.


Wow I just learned something...

Anyway, if there's someone with only maxed hiding placed, and so that can't be leveled under 1200xp points, just invade it...

No need to change the rules for such annoying players... But I would just like to know why this 1200 number was choosed, and not 1500 or 2000...

Once a guild clean a world, even 100k players are peanuts, so...

Post by Pauld2468 » Mon Mar 04, 2013 2:15 pm

I suppose lordfirefall and all others would agree that its great fun to battle constantly for a month and completely dominating every guild that tried to run us over which is an extremely fun part of this game.

However now we'll spend the next month or so cleaning up the battle field. In a 5k person world i would say half of those player have cities under 5k in points. Some of them are left over from the bottom player positions of guilds we had toppled. There are also a lot of un-guilded players as well. Being that the current win conditions at the present moment. Our only course of action now is to either scollar or ballista these last remaining player who for the most part have gone on to new worlds. which myself and all others in our guild find this part of the game unfun, tedious and very boring. To the point its really not worth the time and effort to contine a game if there is no better praticall way to be declared the winner.

A great game IMO is classified as one that is fun to play right through until the end. With perhaps a climatic ending. We as a guild know we've already won our world. Just now taking out the garbage. Which stinks really bad.

I am happy about new worlds that do eventually come to an end over the last worlds with no end. It is defietely an improvement however in old and new world. The end is too far and tedious for some

Post by LordFirefall » Fri Mar 01, 2013 8:28 am

Understand you would like an easy way to make them go away. However, you need to also look at it from their perspective. They may want to fight to the last breath to prevent you from getting that victory condition. Quark has to be fair to those types as well.

In my opinion, the 1200 point threshold is a good one, as it makes those spoiler types actually do something more than just respawn. Rather than come up with a new troop type, that threshold could be raised to 1239. (1238 is the lowest you can ballista a city, if they've maxed out their hiding place.). That way, you'd still have a chance to flatten them and achieve victory conditions and they would still have a chance to be a spoiler.

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