Controlling battles

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Expand view Topic review: Controlling battles

Post by Mr. O » Sun Jan 08, 2012 7:52 am

Heres the thing IDarren, if someone is sending troops to your city to attack it, they are going to try and take out every troop that you have in an effort to disable or defeat you.

If you had the ability to select what troops were to act in the defence and which ones "ran away" so to speak, then you would be able to effectively had a backlog of troops that could never be attacked.
Im not so sure thats a good idea. Good suggestion, but i dont see how it would work in practice.

Post by IDARREN95 » Fri Jan 06, 2012 3:34 pm

So it will get people to play alot more and of people have alot of troops and they get attacked when there asleep they can still win because they have more troops.

Post by russianIvan » Fri Jan 06, 2012 1:17 pm

Yes, but with control of battle they will better chance

Post by Akilies » Fri Jan 06, 2012 1:01 pm

Ivan, a lot of people, after they have already studied the player they are attacking, send troops to them when they are in bed. This is just another strategy used by many players so that they can advance in the game.

Post by russianIvan » Fri Jan 06, 2012 12:22 pm

Firstly I think what it will crash servers,
Secondly it will make game not so fair because if someone attacked your city when you was at bed he will have more chances.
Bad idea

Controlling battles

Post by IDARREN95 » Fri Jan 06, 2012 12:13 pm

Sorry for my spelling not very good lol.i think rather than just sending troops to battle and waitimg for the report then thats it we should be able to control the battle like pick what type of troops attack stratigy stuff then it will be alot more fun and less of our troops will die.

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