Oops that shouldn't have happened

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Expand view Topic review: Oops that shouldn't have happened

Post by Orlor » Fri Jan 13, 2012 10:45 am

Well the good news about this is that a fix is currently in the works to lessen the amount of these. Be sure to watch for a future version to have almost none (hopefully none) Opps error messages!

Post by Lordlorian » Fri Jan 13, 2012 4:18 am

Its a miningless massage that has no use
It pops up all the time even if you dont get attacked

If it is brought by unread masseges then try finding all the unread reports and masseges
When you have 250+ cities

Post by IDARREN95 » Wed Jan 11, 2012 7:34 pm

I really dont like this error, please fix it.

*Edited by Orlor

Post by FxEffekt » Sat Jan 07, 2012 5:14 am

Yo max, good to know ha ha :)

Post by Goldnagger » Fri Jan 06, 2012 4:40 pm

That's what she said! Lol

Hey fx,... It's me BotomusMaximus

Post by FxEffekt » Fri Jan 06, 2012 10:45 am

I had the oups message from time to time also but it didn't bother me so much. But since the last update it's crazy, I can't do anything without it popping up. It's more normal that I don't get it when I change city or world, upgrade etc. For me this needs to be fixed before anything else!

Post by AceDragon » Sat Dec 31, 2011 12:13 pm

A bug. I noticed that when you have incoming attacks to any city. When you try to build, the refresh rate slows down a lot and you constantly get the, oops that shouldnt have happened message. This also happens once the attacks have already landed and you haven't received the mail yet and still shows as attacks still incoming at bottom left
I have tested this and once you have no incoming attacks and you have refreshed the cities that have been attacked an received the mail, the refresh rate goes back up and you don't get the oops message as much.

Post by princessBlack » Fri Dec 30, 2011 1:44 am

Oops that shouldn't of happened

Oops that shouldn't have happened

Post by schyllic » Fri Dec 30, 2011 12:21 am

I get this message all the fricking time. just flipping from city to city. In addition the building queue, training queue, and resource amounts take 10 seconds or more to refresh. This on my home wifi. I played Valor several years ago and don't remember this garbage. I like the game but the glitchiness of this current version is irritating.

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