Phoenix nailed a lot of stuff. I think you should reward your players - that will keep any that are on the fence about quitting for a bit longer. But reward them based on what? Activity, longevity? Dunno, but do something to hold your current base.
Be very careful about what you charge for and what should in all fairness be a part of the game. You should never have to spend gold to make the game a game and not a job.
Fix the battle algorithms, please, because it's destroying the intended usefulness of certain units. Maybe I should explain my thought there with 2 different reports from the simulator.
Sent: 20 Zerks [color="#FF0000"]Lost 5[/color]
Attacked: 10 Lancers, 5 Zerks - all died
Sent: 10,000 Zerks [color="#FF0000"]
Lost 5[/color]
Attacked: 10 lancers, 5 zerks - all died
Really? Ok, so here's why that really messes things up. Using high dollar units now becomes a calculation of guaranteed resource loss instead of a tactical choice. It should be easy for 10,000 to kill 15 - I don't care if they just gnaw the walls down with their teeth.
It's been said a thousand times, most likely. Some sort of player driven market.
Um...my dream? How about making this a mac app?
Edit: I love this game - these aren't complaints, just my typical ramblings
Phoenix nailed a lot of stuff. I think you should reward your players - that will keep any that are on the fence about quitting for a bit longer. But reward them based on what? Activity, longevity? Dunno, but do something to hold your current base.
Be very careful about what you charge for and what should in all fairness be a part of the game. You should never have to spend gold to make the game a game and not a job.
Fix the battle algorithms, please, because it's destroying the intended usefulness of certain units. Maybe I should explain my thought there with 2 different reports from the simulator.
Sent: 20 Zerks [color="#FF0000"]Lost 5[/color]
Attacked: 10 Lancers, 5 Zerks - all died
Sent: 10,000 Zerks [color="#FF0000"][b][u]Lost 5[/u][/b][/color]
Attacked: 10 lancers, 5 zerks - all died
Really? Ok, so here's why that really messes things up. Using high dollar units now becomes a calculation of guaranteed resource loss instead of a tactical choice. It should be easy for 10,000 to kill 15 - I don't care if they just gnaw the walls down with their teeth. :D
It's been said a thousand times, most likely. Some sort of player driven market.
Um...my dream? How about making this a mac app? :D
Edit: I love this game - these aren't complaints, just my typical ramblings :)