Post by Stark Bledfast » Sat Jan 28, 2012 1:51 pm
How many cities do you have, liljames, out of curiosity?
Valor, unfortunately, is currently designed to get more tedious the larger you get. Cycling through 1-5 cities is easy. Managing 6-10 isn't too bad. When you get to the 20+ range it starts getting tedious. When you are managing hundreds of cities it just gets ridiculous. Going to the cities that need buildings is one thing, as that will generally be a fairly small amount of cities. But going to each and every city to purchase a scholarship so that the warehouse capacity is not filled and to keep those cities producing? It is just absolutely ridiculous.
This suggestion has nothing to do with being lazy. Consider that it takes approximately 15 seconds to refresh a city (to get its current statistics), click on the Academy, and click to purchase a scholarship. This is assuming that the servers are responding quickly. If you have 100 cities then this action will take 1500 seconds, or 25 minutes.
I don't know about you, but spending 25 minutes a day doing nothing but clicking "purchase" on scholarships does not seem like a whole lot of fun. Warring, sure. Conquering cities? Absolutely. I'll even spend time rebuilding my armies. But scholarship purchasing is absolutely needlessly tedious.
And if you have more than 100 cities, that number continues to rise.
A centralized bank may seem like a game breaker, but it really isn't. All it needs is a few simple game mechanic limits. For instance:
1. The bank only fills from warehouse capacity runoff. Ie., if you have a warehouse capacity of 500k, once it is reached by a resource then your "waste" will go to the bank. If you make a purchase in that city then your warehouse will be filled before more resources are sent to the bank.
2. The bank can only be used for universal purchases - ie., scholarships. It can not be used to build local things such as buildings and armies.
All this is is a convenience thing.
How many cities do you have, liljames, out of curiosity?
Valor, unfortunately, is currently designed to get more tedious the larger you get. Cycling through 1-5 cities is easy. Managing 6-10 isn't too bad. When you get to the 20+ range it starts getting tedious. When you are managing hundreds of cities it just gets ridiculous. Going to the cities that need buildings is one thing, as that will generally be a fairly small amount of cities. But going to each and every city to purchase a scholarship so that the warehouse capacity is not filled and to keep those cities producing? It is just absolutely ridiculous.
This suggestion has nothing to do with being lazy. Consider that it takes approximately 15 seconds to refresh a city (to get its current statistics), click on the Academy, and click to purchase a scholarship. This is assuming that the servers are responding quickly. If you have 100 cities then this action will take 1500 seconds, or 25 minutes.
I don't know about you, but spending 25 minutes a day doing nothing but clicking "purchase" on scholarships does not seem like a whole lot of fun. Warring, sure. Conquering cities? Absolutely. I'll even spend time rebuilding my armies. But scholarship purchasing is absolutely needlessly tedious.
And if you have more than 100 cities, that number continues to rise.
A centralized bank may seem like a game breaker, but it really isn't. All it needs is a few simple game mechanic limits. For instance:
1. The bank only fills from warehouse capacity runoff. Ie., if you have a warehouse capacity of 500k, once it is reached by a resource then your "waste" will go to the bank. If you make a purchase in that city then your warehouse will be filled before more resources are sent to the bank.
2. The bank can only be used for universal purchases - ie., scholarships. It can not be used to build local things such as buildings and armies.
All this is is a convenience thing.