Post by snurrings » Tue Oct 16, 2012 3:06 pm
This is one of the best suggestions i've read. Being a systems engineer and programmer the thought of having an API would add even more joy of playing the game. With an API there is numerous things that could've been done.
Things of interest to read out from an API could be (from the top of my head):
* City status of your own or a guildmates city (Input: world, cords - Output: City info like a scout report + building queue, troops queue, farm space used, farm space limit, warehouse limit)
* Guild info: (Input: world, tag - Output: Guild members, number of cities, cords and points)
* Simulator (input/output like simulator in game)
* Walktime calculator (Input: world, from cords, to cords - Output: Walktime for all units)
* Rankings (input: world, region (all, r<xy>), category (guilds, players), type (points, KSD, KSA, KST), range - output: rankings)
* Incoming attacks (input: world, playername - output: attackers cords, target cords (own), landing time)
Also:
A more complete guild management system would be great. I'm pretty sure ive seen more people asking for this.
Some functions could be:
* Guild member logs (who joined and left at what times)
* Guild mail system (crowns, generals, capts, members, all)
* Guild squads (possibility to define squads and add members to squads)
Map pinch to zoom functionality would be great
And last - Auroras blessing should be enabled as default (free included function). It's crazy to make us pay for a dashboard that provides information that really should be included!
This is one of the best suggestions i've read. Being a systems engineer and programmer the thought of having an API would add even more joy of playing the game. With an API there is numerous things that could've been done.
Things of interest to read out from an API could be (from the top of my head):
* City status of your own or a guildmates city (Input: world, cords - Output: City info like a scout report + building queue, troops queue, farm space used, farm space limit, warehouse limit)
* Guild info: (Input: world, tag - Output: Guild members, number of cities, cords and points)
* Simulator (input/output like simulator in game)
* Walktime calculator (Input: world, from cords, to cords - Output: Walktime for all units)
* Rankings (input: world, region (all, r<xy>), category (guilds, players), type (points, KSD, KSA, KST), range - output: rankings)
* Incoming attacks (input: world, playername - output: attackers cords, target cords (own), landing time)
Also:
A more complete guild management system would be great. I'm pretty sure ive seen more people asking for this.
Some functions could be:
* Guild member logs (who joined and left at what times)
* Guild mail system (crowns, generals, capts, members, all)
* Guild squads (possibility to define squads and add members to squads)
Map pinch to zoom functionality would be great
And last - Auroras blessing should be enabled as default (free included function). It's crazy to make us pay for a dashboard that provides information that really should be included!