increase warehouse capacity and farm limit

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Expand view Topic review: increase warehouse capacity and farm limit

Post by Stark Bledfast » Tue Jan 31, 2012 10:52 am

Why is more troops a good thing?

Post by Nutty96 » Tue Jan 31, 2012 9:00 am

I think the warehouse capacity is Good but the Farm size should be bigger like 35K to have more Troops the other Things are ok

Post by khaleelu » Tue Jan 31, 2012 5:52 am

a city cap is probably not a good idea. yes it might make it easier to manage but when the time comes that one reaches the cap it'll be like the end of the game; for starters you won't be buying scholarships because you cannot conquer anymore, you won't be building an army because now I'm assuming that you've reached your population limit also, you'll just be sitting staring at three red numbers that read 500,000.
all that you can do is send resources to guild members or send army support to other players city. if the support is attacked, get more troops and send support again. that is not fun. at all.

Post by Orlor » Mon Jan 30, 2012 9:56 am

I know that tending to a large amount of cities can be tedious.

Few suggestions I have seen and are being talked about include ability to raze a city, worlds with city caps, and a few others.

Post by Mr. O » Sun Jan 29, 2012 7:39 pm

Stark Bledfast wrote:Valor, unfortunately, is currently designed to get more tedious the larger you get.


Im not pulling this quote out because i agree with the statement but i believe that it sums up your very well thought out argument.
Posts like this are the ones that gets changes implemented.

I just wanted to say, thats great input sir.
Thank you.

Post by Tamerlane » Sun Jan 29, 2012 7:28 pm

I have 150 cities. Couldn't agree more it's very tiring to go over everyday and buy scholarships. I'm on wi fi allthe time and it takes 30 sec in average on each city so do the math. some days I just didn't do it cause don't really want to spendt time on that, war is much more fun. Valor please give us some relief with this, this will be ur #1 seller, lol

Post by liljames326 » Sat Jan 28, 2012 4:25 pm

Well maybe then it is the fact you can take over so many cities, so should there be a city limit, but also the ability destroy cities? Therefore having you choose where you want to take over cities at and playing more strategic in army builds and such?

Post by Stark Bledfast » Sat Jan 28, 2012 2:04 pm

Well, there is a difference between simple and convenient.

I like games that are challenging. That, to me, makes a game fun. But the challenge comes from making strategic decisions against excellent competition.

Games that are inconvenient to play, especially where I have to log in and spend large quantities of time clicking the same button over and over again (ie., purchase, next city, purchase, next city) is decidedly not fun.

Post by liljames326 » Sat Jan 28, 2012 2:00 pm

Ok so In saying that only run off goes to the bank and only used for universal purchases makes it better. But anything so as i got from the original comment to just simply make the game simpler would not be that appealing. And sadly only two right now in saying i only play 43 and 44. been busy up till now with college crap but now i am on 20/7 lol

Post by Stark Bledfast » Sat Jan 28, 2012 1:51 pm

How many cities do you have, liljames, out of curiosity?

Valor, unfortunately, is currently designed to get more tedious the larger you get. Cycling through 1-5 cities is easy. Managing 6-10 isn't too bad. When you get to the 20+ range it starts getting tedious. When you are managing hundreds of cities it just gets ridiculous. Going to the cities that need buildings is one thing, as that will generally be a fairly small amount of cities. But going to each and every city to purchase a scholarship so that the warehouse capacity is not filled and to keep those cities producing? It is just absolutely ridiculous.

This suggestion has nothing to do with being lazy. Consider that it takes approximately 15 seconds to refresh a city (to get its current statistics), click on the Academy, and click to purchase a scholarship. This is assuming that the servers are responding quickly. If you have 100 cities then this action will take 1500 seconds, or 25 minutes.

I don't know about you, but spending 25 minutes a day doing nothing but clicking "purchase" on scholarships does not seem like a whole lot of fun. Warring, sure. Conquering cities? Absolutely. I'll even spend time rebuilding my armies. But scholarship purchasing is absolutely needlessly tedious.

And if you have more than 100 cities, that number continues to rise.

A centralized bank may seem like a game breaker, but it really isn't. All it needs is a few simple game mechanic limits. For instance:

1. The bank only fills from warehouse capacity runoff. Ie., if you have a warehouse capacity of 500k, once it is reached by a resource then your "waste" will go to the bank. If you make a purchase in that city then your warehouse will be filled before more resources are sent to the bank.

2. The bank can only be used for universal purchases - ie., scholarships. It can not be used to build local things such as buildings and armies.

All this is is a convenience thing.

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