Post by ThatValorPlayer » Sat Feb 22, 2014 12:36 am
I'd like to suggest a small tweak to the current setup as far as barbs go.
When a world first opens, it's possible to cap a barb using just the starting troops of a few players, without any need to build up AT ALL. While the intention may have been to encourage early team play, it is far more often used by players with many multiple alts. (or even friends jumping just to accomplish this) alts/friends send all their troops at a barb to clear it, main account uses starting troops to cap.
The small tweak I have in mind is just 1 level added to either city hall, or wall on fresh spawned barbs.
I'd like to suggest a small tweak to the current setup as far as barbs go.
When a world first opens, it's possible to cap a barb using just the starting troops of a few players, without any need to build up AT ALL. While the intention may have been to encourage early team play, it is far more often used by players with many multiple alts. (or even friends jumping just to accomplish this) alts/friends send all their troops at a barb to clear it, main account uses starting troops to cap.
The small tweak I have in mind is just 1 level added to either city hall, or wall on fresh spawned barbs.