Feilds per hour

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Expand view Topic review: Feilds per hour

Post by Kaleel » Tue Feb 21, 2012 12:11 am

@Rimple: According to the Units Overview Tab, here are the relative speeds:
  • Lancer: 12 minutes per field
  • Sentry: 13 minutes per field
  • Berserker: 11 minutes per field
  • Scout: 4 minutes per field
  • Knight: 6 minutes per field
  • Guardian: 7 minutes per field
  • Ram: 20 minutes per field
  • Ballista: 20 minutes per field
  • Scholar: 25 minutes per field
Do keep in mind that these values vary according to world speed. For example:

  • On World 40, which has a World Speed of 2
    • To go diagonally 1x field from 374,256 > 375,257, it takes
      • Using Lancers only, it takes 4:14 MIN
      • Using Scouts only, it takes 1:24 MIN


  • On World 43, which has a World Speed of 1

    • To go diagonally 1x field from 269,379 > 270,380, it takes:
      • Using Lancers only, it takes 11:18 MIN
      • Using Scouts only, it takes 3:46 MIN
So it appears that a 1 point change in a world's speed can have a 2.5x ~ 3x effect on speed of troop movement (as well as unit and structure building/recruitment times).

Hope this helps,
-Kaleel

Post by Tooltip » Mon Feb 20, 2012 9:37 pm

Aurora's Blessing will give you the walk times for any city selected for all units.

However, relative unit speed is available in table form, found in the help menu. The fastest way is to click your barracks and then to click the question mark button.

Post by Rimple » Sun Feb 19, 2012 10:35 am

Ah I was not aware of this, thanks for letting me know!

Post by DanielJ » Sun Feb 19, 2012 9:14 am

do you have premium/aurora bless? that way u could see :)

Feilds per hour

Post by Rimple » Sun Feb 19, 2012 8:13 am

As far as I can tell there is no way of telling how many fields per hour (speed) troops can travel. Personally I would find it extremely helpful for scouting or potential attacks/counter attacks. This could also be improved in the forge with potential upgrades to speed, giving an additional incentive for using the forge.

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