Time

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Topic review
   

Expand view Topic review: Time

Post by Wrecking » Sat Feb 25, 2012 5:27 am

Just don't send them until your friend is at 3 hours then send yours.

Post by Lagna » Sat Feb 25, 2012 1:39 am

That's part of the game. Sometimes you gotta stay up that extra hour or so in order to launch at the right time. Makes it more challenging but in a good way I think.

Post by Kaleel » Fri Feb 24, 2012 1:06 am

You can easily create your own custom set of diagnostic tools using Excel. I created a set of equations on a spreadsheet to reverse calculate launch times to achieve MLSI (Multiple-Launch, Single-Impact) results on target. ^_^.

Good luck,
-Kaleel

Post by Tooltip » Thu Feb 23, 2012 10:29 pm

There should be limit though to the number of scheduled attacks.

If a guild could program every city to send balistas at the same time...

Time

Post by Aris2tle » Thu Feb 23, 2012 10:04 pm

I believe we should be able to adjust the timing in which we can launch an attack. For example, if your coordinating an attack with someone, to hit a target let say in 5 hours, and it takes you 3 hours to reach the target, but your team mate will take 4 hours. You should be able to set up your troops attack time so both of you will hit the target almost at the same time. If there is an option button that we can choose to attack now or attack on a specific time. It will make it easier and smoother, specially for people who are busy, and don't have much time.

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