Post by Thelonious » Sun Feb 26, 2012 6:55 pm
I was wrong to suggest reducing the forge levels to 5, one for each distinct difference in tech. Rather, the forge ought just be removed. Why have a tech tree structure without any tech tree branches? It's a structure that serves no purpose but to stall the player from getting actual, functional buildings and units.
Alternatively, the forge could offer tech options, which I'm lead to believe it does in some worlds. Without the tech upgrade functionality if the forge, though, it's just utter slop!
/nitpick
I was wrong to suggest reducing the forge levels to 5, one for each distinct difference in tech. Rather, the forge ought just be removed. Why have a tech tree structure without any tech tree branches? It's a structure that serves no purpose but to stall the player from getting actual, functional buildings and units.
Alternatively, the forge could offer tech options, which I'm lead to believe it does in some worlds. Without the tech upgrade functionality if the forge, though, it's just utter slop!
/nitpick