Some things to concider, maybe?

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Expand view Topic review: Some things to concider, maybe?

Post by Scruffy420 » Mon Feb 27, 2012 11:41 pm

There's over 50k people per world and only 25 people per guild. Say that guild has 2 other guilds and form an alliance. So 75 people can say they rule over the entire world and no one else can touch them. Isn't that dumb? I'd rather see 25k people vs 25k people. Of course leader boards would still exist so everyone can see who the top guild or individual is but it would create a need for every person on the server to work with their faction to dominate the other half of the world population. This is to get more people involved so more people have fun. Not just the people in the top guild.

Post by Vasasalo » Mon Feb 27, 2012 11:10 pm

Did i miss something? Isnt total domination by one guild and then by one person the whole point of the game though.

Post by Scruffy420 » Mon Feb 27, 2012 10:38 pm

I disagree. I think having factions with some sort of neutral zone would be sweet and make poeple want to play more. The dominating part would come in if your faction could carve a path through the neutral zone to the other side. Without factions, single guilds or alliances conquer everyone and that wouldn't be very fun. If it got to that point and one alliance ruled the entire world that would make me want to join the next available world. Factions would add a whole new level of strategy to the game.

Post by Tooltip » Mon Feb 27, 2012 9:58 pm

With guilds and diplomacy (allies,nap,enemies), factions are unneeded. A never-ending war is unappealling to those who wish to dominate. Though finding and solidifying alliances could use some features. Perhaps equally mutual alliances between 3 guilds or more, can get a name and rank for the alliance. Or a penalty system for minor infractions.

Post by Scruffy420 » Mon Feb 27, 2012 8:16 pm

Also, a way to move your city to new coordinates would be cool. Guilds could all move together.

Post by Scruffy420 » Mon Feb 27, 2012 8:13 pm

The combining servers is the idea I care least about. I really really would like to see factions implemented because it would add so much to the game.

Post by Vasasalo » Mon Feb 27, 2012 5:24 pm

I'm just saying there's already people that's been complaining about how much data usage the game uses. If its combined you would essentially double that downloaded data costing people even more. Personally idc, but I've got unlimited with no limit.

Post by cedcool14 » Mon Feb 27, 2012 4:36 pm

Yes u can combine worlds ifree does that with there games to increase players activity. U have new coords tho

Post by Robby » Mon Feb 27, 2012 5:21 am

Scruffy420 wrote:Has the idea of factions ever been brought up? If one half of the map was one faction and the other side was another faction that would create a massive never ending war

Another idea is combining some servers so that there are a lot more people to play with and fight against.

Also, a world marketplace would be cool. Where you could buy/sell resources and troops. Would be a world economy! :)

If any of these ideas can't be done I'd like to know why not :/

There isn't a "world marketplace" but there is a local one where you can trade resources. But that might be a good idea if you could trade units.

Post by Vasasalo » Mon Feb 27, 2012 4:49 am

Well the first thing would be you can't combine 2 worlds ontop of each other. People own cities on the same coords as others on different worlds and a world would never be able to be fully conquered if you just kept combining them all. Plus that would put even more download data stress on devices and probably lag out their servers too.

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