Targeting resources.

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Expand view Topic review: Targeting resources.

Post by Blasphemer » Fri Mar 09, 2012 6:32 pm

For sure, I hope they decide to employ this one!

Post by Kaleel » Thu Mar 08, 2012 9:21 pm

I like this idea. I would suggest expanding the pop-up selection box to also allow you to NOT plunder resources. This would be useful if you are sending scholar waves to conquer a city and want to leave the resources in the target city so that you have something to use when you conquer the city.

-Kaleel

Post by Blasphemer » Thu Mar 08, 2012 7:35 pm

Yeah, just a way to prioritize what resources you grab. It makes you use more strategy because you'll actually have a reason to send your troops farther to villages that get the resource bonus you need. Ex. You need wood so you send your troops farther to take advantage of village with a production bonus. And if you prioritize it you could get half wood and half iron. Leave clay out. Visa-versa

Post by Robby » Thu Mar 08, 2012 4:30 pm

Or make a screen pop up before you send and you choose the order. Example:
1.Wood
2.Clay
3.Iron
Make it according to what you want. Your troops will take all the wood, then all the clay, then all the iron. I would like to see this become a part of the game.

Targeting resources.

Post by Blasphemer » Thu Mar 08, 2012 3:20 pm

I think it would be an amazing if a player could target a specific resource or resources when farming other villages. This way you could grab the resources you need, at a higher capacity. Other games like this have employed that option, and I find it extremely helpful.

Thanks for taking the time to read my post!

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