Post by Eldorren » Mon Mar 12, 2012 5:25 am
2 Ideas...
1) The fortune is a nice side game element of distraction, but is essentially worthless without scaling.... When you reach a certain size city, and still have 100 lumber and 100 iron, etc.. on the board, it's kind of silly. You need to have the game scale with the level of the city. Level 5 city hall is fine with 100 wood, but level 25 should be 1000, or even 10,000 on some of them.
2) The gambling/game of chance element is fun but ultimately is most fun within a social construct. You should have a game of chance that you can play with other cities and wager resources. That would be a lot of fun I would think.
2 Ideas...
1) The fortune is a nice side game element of distraction, but is essentially worthless without scaling.... When you reach a certain size city, and still have 100 lumber and 100 iron, etc.. on the board, it's kind of silly. You need to have the game scale with the level of the city. Level 5 city hall is fine with 100 wood, but level 25 should be 1000, or even 10,000 on some of them.
2) The gambling/game of chance element is fun but ultimately is most fun within a social construct. You should have a game of chance that you can play with other cities and wager resources. That would be a lot of fun I would think.