@Vasalo: A few more questions regarding the scholarship debt and use of scholars.
A city with full resources will net you 12 scholarships. So honestly this debt won't affect anyone too much. I've got 77 cities, that can crank out 924 scholarships roughly every other day or so...
Ah, but per your proposal, the strongest city goes to the weakest player in the guild. If the weakest player doesn't have 77 cities like you with max resource production, then the scholarship debt they incur is a very big problem for them and might cripple their ability to play.
As for an intact city, since it's 'free' reduce every building in there to lvl 20. If it has an academy demolish it. Kill the scholars. [...] Instead of reducing to 20, reduce everything by 10.
What happens to to structures that are already less then 10 levels? Will they get reduced to Lvl 1 or will they be removed entirely? (e.g., will a Lvl 9 Market be reduced to a Lvl 1 Market or will it be destroyed entirely)? Also, what happens to the armies in that city? If they remain intact and the Farm is reduced by 10 levels, are we purposely incurring population overages?
Also, you still haven't addressed the issue I raised earlier of this transfer being a one-side process, in that the giver has total control of initiating this process and the recipients apparently have no say in it. What about the guild members who don't want to receive cities from the exiting player because they want to reserve their scholars for other usages?
@ Mathijsvand:I agree with your stance on the scholarship debt issue. You should NOT be allowed to either conquer a city or accept a city transfership unless you have the necessary amount of unallocated scholars. Even having available scholarships in the bank is not enough; you must recruit scholars. The game will not let you automatically conquer a city if you have 20x free scholarships but no scholars, so the city transfership function should abide by the same rules.
-Kaleel
[b]@Vasalo: [/b]A few more questions regarding the scholarship debt and use of scholars.
[quote]A city with full resources will net you 12 scholarships. So honestly this debt won't affect anyone too much. I've got 77 cities, that can crank out 924 scholarships roughly every other day or so...[/quote]
Ah, but per your proposal, the strongest city goes to the weakest player in the guild. If the weakest player doesn't have 77 cities like you with max resource production, then the scholarship debt they incur is a very big problem for them and might cripple their ability to play.
[quote]As for an intact city, since it's 'free' reduce every building in there to lvl 20. If it has an academy demolish it. Kill the scholars. [...] Instead of reducing to 20, reduce everything by 10.[/quote]
What happens to to structures that are already less then 10 levels? Will they get reduced to Lvl 1 or will they be removed entirely? (e.g., will a Lvl 9 Market be reduced to a Lvl 1 Market or will it be destroyed entirely)? Also, what happens to the armies in that city? If they remain intact and the Farm is reduced by 10 levels, are we purposely incurring population overages?
Also, you still haven't addressed the issue I raised earlier of this transfer being a one-side process, in that the giver has total control of initiating this process and the recipients apparently have no say in it. What about the guild members who don't want to receive cities from the exiting player because they want to reserve their scholars for other usages?
[b]@ Mathijsvand[/b]:I agree with your stance on the scholarship debt issue. You should NOT be allowed to either conquer a city or accept a city transfership unless you have the necessary amount of unallocated scholars. Even having available scholarships in the bank is not enough; you must recruit scholars. The game will not let you automatically conquer a city if you have 20x free scholarships but no scholars, so the city transfership function should abide by the same rules.
-Kaleel