Post by FwA » Tue Nov 22, 2011 7:01 pm
This game is epic. I'm addicted. But please please please, change the system so that when you conquer a city, the troops you sent with your scholar should be made to stay and support the city you conquer. Or at least add in the option to do so. Nothing more annoying than taking a city and seeing 10 attacks incoming straight away and support is 2 days away... Lol
My other suggestion, depending on the amount of scouts u send, or something of the sort, the scout report should reveal the cities loyalty, to avoid this consistent problem I'm seeing of people working on a city all day, getting loyalty to 3 then someone else sends one attack not knowing and takes it in one go. It's creating unwanted enemies, and also if the problems occurs between two alloance memers, people are having to leave alliances for long periods of time to allow the other member to claim the city. Not to mention someone loses a scholar for no reason.
Hope my suggestions are helpful.
thanks for your time
This game is epic. I'm addicted. But please please please, change the system so that when you conquer a city, the troops you sent with your scholar should be made to stay and support the city you conquer. Or at least add in the option to do so. Nothing more annoying than taking a city and seeing 10 attacks incoming straight away and support is 2 days away... Lol
My other suggestion, depending on the amount of scouts u send, or something of the sort, the scout report should reveal the cities loyalty, to avoid this consistent problem I'm seeing of people working on a city all day, getting loyalty to 3 then someone else sends one attack not knowing and takes it in one go. It's creating unwanted enemies, and also if the problems occurs between two alloance memers, people are having to leave alliances for long periods of time to allow the other member to claim the city. Not to mention someone loses a scholar for no reason.
Hope my suggestions are helpful. :) thanks for your time