Buyable loyalty

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Expand view Topic review: Buyable loyalty

Post by Avalon Zentrifuge » Sun Mar 18, 2012 8:33 pm

I think that are a good idea.

Post by Rhazen » Sun Mar 18, 2012 6:50 pm

Agreed loyalty for purchase is a bad idea and will create unfair advantages, if they really must do sonething with loyalty i could envision a loyalty gain boost, but not outright buying loyalty

Post by shadow9314 » Sat Mar 17, 2012 11:39 pm

leave the loyalty the way it is!!!!! I hate it when people suck at this game so much they have to buy their way out of losing their cities. Its bad enough with the truce crap you can buy now. Loyaltly stays the way it is.

Post by MalContentFL » Sat Mar 17, 2012 9:00 pm

How about just upgrading the max loyalty?

Post by Percy1324 » Sat Mar 17, 2012 8:43 pm

That wouldn't really be fair though. If people just spent a lot of money they could never be destroyed. Maybe you could give like 5k of each resource to the people to buy back loyalty.

Post by Orlor » Sat Mar 17, 2012 8:42 pm

I am trying to figure out when this wouldn't be extremely game breaking. All you would need to do is buy loyalty in between waves. This would make any city pretty much invincible if you had enough gold.

Buyable loyalty

Post by MalContentFL » Sat Mar 17, 2012 8:34 pm

What if there was buyable loyalty. 50 coin to increase max by 10. 25 to get 20 loyalty back ( from after a harsh battle with scholars coming).

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