Post by Remy3000 » Wed Jan 11, 2012 3:56 am
I agree. I've posted this suggestion before, but it may have been overlooked by admin.
The way it's proposed may lack realism, back in the medieval ages they didn't exactly have our ability to communicate with troops far away. When city A's troops are supporting city B, but need to be rerouted to city C, we can't just have it work as though they are getting an e-mail or phone call. But if Playmesh developed a messenger unit in the stable who can travel fast and light, then they can deliver messages to armies ordering them to rerout.
Maybe the messenger travels 5-10 times faster than the next fastest unit, but can't be used again for several days because of exhaustion. Or the speed is based solely on how often you use them. The less they are used, the faster they go. 1 messenger can deliver 1 message. That's how I envision it anyway.
I agree. I've posted this suggestion before, but it may have been overlooked by admin.
The way it's proposed may lack realism, back in the medieval ages they didn't exactly have our ability to communicate with troops far away. When city A's troops are supporting city B, but need to be rerouted to city C, we can't just have it work as though they are getting an e-mail or phone call. But if Playmesh developed a messenger unit in the stable who can travel fast and light, then they can deliver messages to armies ordering them to rerout.
Maybe the messenger travels 5-10 times faster than the next fastest unit, but can't be used again for several days because of exhaustion. Or the speed is based solely on how often you use them. The less they are used, the faster they go. 1 messenger can deliver 1 message. That's how I envision it anyway.