Regional bonuses

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Topic review
   

Expand view Topic review: Regional bonuses

Post by Tritix » Sat May 26, 2012 6:27 pm

i also played evony for a bit, and another thread had the idea of customizing the amount of resources produced.

Post by Seabass7 » Mon May 21, 2012 7:18 pm

Love it!!!!!!

Post by Dandude » Sun May 20, 2012 10:36 am

Like Darth, i played evony and liked the system, and i think it would work well here as well

Post by ChichWarrior14 » Fri May 18, 2012 6:00 pm

That's cool. Would love this

Post by DarthInsidious » Thu May 17, 2012 3:37 pm

Much like a similar game to valor, Evony. But it's a great feature nonetheless

Regional bonuses

Post by Talos777 » Thu May 17, 2012 2:46 pm

I think there should be special locations on the map that nearby guilds/players could fight for and defend. These locations would provide bonuses to resource production. A player with no guild could take control and try to keep it from being stolen by other guilds. To defend such a location you must first send and commit troops to occupy it. You would also need to build an outpost. A higher level outpost means you can send in more troops and it also gives a defensive bonus. For the guild you would need to introduce the idea of a guild bank where members stockpile resources. The guildmaster(s) would then use resources to build a fortress where general and up could commit troops. Once troops are committed they can't be called back. People cannot access the bank if their city is under attack. If a guild or player wipes out all of the troops at the outpost/fortress the location is theirs. The bonus is a 15% boost to resource production or a 10% boost for population. On the map they will be represented by a forest for lumber, a canyon for clay, a mountain for iron, and a fertile field for population.

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