Rewards

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Topic review
   

Expand view Topic review: Rewards

Post by Fire820 » Sun Jun 03, 2012 8:16 pm

Valor would then basically become a battle to see who has the most money.

Post by Deano87 » Sun Jun 03, 2012 3:51 pm

So the more money you have the more powerful you are lol, that's too realistic for me. No thanks.

Post by Tooltip » Sun Jun 03, 2012 10:58 am

Permanent rewards for gold buyers? Thats really not fair to non gold buyers.

Rewards

Post by Swingfirst » Sun Jun 03, 2012 9:33 am

Realizing that the aim for this game is to make people buy gold, why not have some kind of static rewards on top of simply buying gold itself? For example...

When a player reaches 1000 gold purchased, you get a ticket. For one ticket you can place a building in one city that, by itself, generates 100 of each mineral.

For 10 tickets you get a shed that increases storage by 100,000, and the increased storage allows research of one additional technology in that city.

For 20 tickets you can buy apple trees which will feed an additional 800 people in that one city.

25 tickets buys towers which increase defense in that city.

And so forth...

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