Forge unit upgrades. Kicking strategy up a notch.

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Expand view Topic review: Forge unit upgrades. Kicking strategy up a notch.

Barbs

Post by Beatooze » Thu Mar 14, 2013 8:43 pm

As for barbs I would say yes. Perhaps different names but units made by barbs should not be hindered just cuz they are barbs. It's bad enough upgrading the city. No point in making its units suffer any more then they already do.

On the flip side of that I could understand them not being able to as the idea above would suggest ordered military and not just rag tag bands. But across time many great wars and army's have been barbarian hoards. Lest we forget Genghis Khan and the Mongol Empire. Raar!

Thanks for reading
Beatooze

Post by Zoom » Wed Mar 13, 2013 11:09 pm

I am curious if your idea would only apply to main cities or to our barbarian cities as well.

Post by Zoom » Wed Mar 13, 2013 11:08 pm

I am curious if your idea would only apply to main cities or also to barbarian cities.

Thanks

Post by Beatooze » Wed Mar 13, 2013 9:27 pm

The biggest issue would be balance, but even now it is hard to say that valor had balance. Mostly I just wan that little bit of awe that comes with planning an attack that will undermine someone else's "perfect build". My idea is simple to add and uses very little play testing to balance the kinks. I'm just looking for a way to get more use out of my units. Helping other gamers that love to build strats and crunch numbers find more love.

The idea that it could chase people away, well I never thought of that. Adding that into this idea mean that the upgrades need to be well laid out so that every person can find it easy and fun.

All I can do is lay the golden egg of inspiration, the many others will need to cook the idea into a happy omelette. Yep I'm hungry.

Thanks for reading,
Beatooze

Post by Aethlstan » Tue Mar 12, 2013 9:09 am

3 level worlds still had variety. We all think we have the best strategy and we all think its just common sense but the truth is we find out that everyone else has strategies they think are the best. Not everyone researches lvl 3 units...lors of people i know only go to level 2 or research lvl1 for all their units... it depends on how they want to play. Do i think its stupid not to go to level 3? Yes. But others think im stupid for not having a larger variety of units in my cities.

Thats a little off topic but i just wanted to say that everyone approaches their city builds differently even though we all believe our way is the best way (or we wouldnt be building our cities like we do). So there is some variety in 3 level play.

I do like the idea of unit specializations. OP, your idea would allow me to further advance my strategies and id enjoy that. There are, for all intents and purposes, 5 units you can face in combat. Rams, ballistas, scholars and scouts do have an effect but either dont do damage or rely on the other 5 units for support to be effective. Either way, when attacking or defending there are only 5 units i really need to worry about and i know exactly what each unit can do. Not really knowing what the enemy specialized in can throw in a little guesswork into the equation.

The only issue i see is balance. It can be hard to effectively balance stuff like this, and could result in everyone building only 1-3 units, because everything else is too weak to be worth it. It could drastically change the game and might drive people away. Interesting idea though, it would be cool to see how it worked out.

Post by Greyhigh » Tue Mar 12, 2013 7:37 am

I like how simple the game is now. Hopefully it doesn't get changed.

Post by Mosser » Tue Mar 12, 2013 12:48 am

I miss the lv3 worlds. It's so lame they got the boot. If they ever release another world with more than one research level I'm going to be the first one there ;)

L3 worlds

Post by Beatooze » Thu Mar 07, 2013 6:26 pm

To make it clear, on an L3 world this would be with the L3 research, not instead of it.
In an L3, when you up a lvl it increases the base stats of the unit but ultimately it's the same unit.
At mid game everyone has L3 troops and nothing changes from an L1 world. No variety no options. What I propose is a new angle, a twist on normal combat. This upgrade makes this unit better then it was at ----. Keep people on their toes.

Thanks for reading;
Beatooze.

Post by MyName999 » Thu Mar 07, 2013 6:14 am

Go on a 3-level research world, it's quite equivalent

Post by AriesLord » Wed Mar 06, 2013 12:13 pm

I really like this idea. I especially like the idea of being able to research armor or weapons for particular units . Regardless of an opponents defense I find myself decimating my opponents with mostly zerks. Weapon and armor upgrades would make an attack potentially more effective and on a defensive end less predictable

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