Race Options

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Expand view Topic review: Race Options

Post by Emet » Fri Jan 06, 2012 10:44 am

Mr. O, I'm an American and I find that statement extremely offensive> :( lol, just joking. I couldn't see a good reason to put us in either, if we Americans are so self absorbed that we need to defy history, then that's our problem, but this is your game, you do what you feel is nessicary.

Post by Joshuasky » Thu Jan 05, 2012 6:36 pm

Although the last twocomments are true if you read the lancers description it says they were once spartans. I rest my case.

Post by TheGhost » Thu Jan 05, 2012 5:36 pm

Valor leaves it up to the players to create their own nations

Post by bananabandana » Thu Jan 05, 2012 4:45 pm

This is beginning to sound like Age of Empires...

While Valor takes place in a real-world type setting (no fantasy-like dragons, aliens, monsters, magic, etc.), it also doesn't take place within a historically definable era. The worlds of Valor are fictitious, so attributing nationality/history-specific units and/or other themes to them would move Valor away from the image it currently possesses. Perhaps later in time it could create it's OWN nations with their own cultures and other distinguishing features. But I don't know; the direction of Valor could go many ways...

Post by Joshuasky » Wed Jan 04, 2012 5:48 pm

I think the nations idea is great but we should keep it strong eurasian nations from the period with bonuses like,
England= archers
Mongals= cavalry
China= war machines
Spain= scholars
And maybe building bonuses like
Italy= farming
Visigoths= faster building
And so on.

Post by russianIvan » Wed Jan 04, 2012 3:17 pm

Mr. O, if you want I can make list of nations and which kind of troops will be stronger when you playing race a, race, .....

Post by Mr. O » Wed Jan 04, 2012 7:02 am

russianIvan wrote:Please learn history- Vikings and Americans was in different epochs ... Make also Mongolian (better horse warriors ), China(better ballistas&rams) Arabs(better cavalry&archers, but not as high as English n Mongolian)


Valorgamer wrote:I wasn't going for history thank you Ivan, but as most players are from America we can't penalise them for not having any, it was merely an example !
There are several takes you can have on this Mongols, Aztecs, even Native American if you prefer


I'm with Ivan here to be honest. Its a trivial issue but i dont see how Americans would fit in to this. Not knocking Americas but they really werent involved in any of these periods. If we involved American's from the time that America was founded, gunpowder was already in production, which would completely negate every other troop and current defense. Americas a great place an all, but i dont see how thats relevant to the game. (Trying REALLY hard not to be offensive here, but if i fail, call me out on it)

Someone also had a very good point in an earlier thread also pointing out that Ballastias arent really appropriate for the "era" either, but in terms of the mechanics they really work out. So there may be a place for races in here somewhere to make the game better. I guess we will just have to see.

Post by Valorgamer » Wed Jan 04, 2012 2:34 am

I wasn't going for history thank you Ivan, but as most players are from America we can't penalise them for not having any, it was merely an example !

There are several takes you can have on this Mongols, Aztecs, even Native American if you prefer

Post by russianIvan » Wed Jan 04, 2012 2:16 am

Please learn history- Vikings and Americans was in different epochs ... Make also Mongolian (better horse warriors ), China(better ballistas&rams) Arabs(better cavalry&archers, but not as high as English n Mongolian)

Post by Valorgamer » Tue Jan 03, 2012 10:19 pm

Not so much race as nations, you could have Vikings who have a bonus with their beserkers, Norman knights, Americans would have better engineering (building/upgrade and or siege machine bonus) English archers (that would solve a previous call for archers to be introduced) French architects (scholars reduce loyalty by 25-30 instead of 20-30). You would have a choice of race whenever you start/restate a world so you could play different races between worlds.

This would be in keeping with the realism of the game and offer more strategies as you could limit guilds to one race and ally with guilds of another race or you could allow mixed race guilds

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