World Map

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Topic review
   

Expand view Topic review: World Map

Post by Gionzau » Tue Jan 29, 2013 4:41 am

R22 is the centre of a diamond shaped map. It grows from each of the 4 points in a block of 10x10 moving downwards and upwards diagonally. The right hand tip has two landing points that move up and left, and down and left. The left tip moves similarly. When a block fills the adjoining diagonal block starts to fill. All the landing blocks move around the same pace and opposite each other. When the top or bottom is reached the blocks start back at the opposite tip again one layer out.
If you choose NE you will land anywhere from the right tip to the bottom diagonal of the diamond shape.
This is the order they fill in, a first, then b,c in four directions, then d,e,f and so on.

ff
ecce
dbaabd
dbaabd
ecce
ff

To keep all 4 in synch sometimes you'll be thrown into the wrong landing block if you choose a direction. Just do an immediate abandon and restart. If the landing zones near a tip you may end up a long way from earlier jumpers if it restarts and shifts to the next outer layer. In this case wait until the landing zone makes it back to the earlier jumpers. A player already on the map should be able to locate the edges of the map, and partially filled in landing block at any time to let you know where they are up to. The speed of blocks filling up is determined by number of players jumping and the world max population which determines density of the 10x 10 block. Ha ha trivial mystery solved. :)

Post by ArdcaoinLord » Wed Oct 17, 2012 2:02 am

Each world is different for regions like they shift a bit,

Post by Gionzau » Thu Sep 20, 2012 2:32 am

Snurrings map appears to be more accurate, except W and E is labeled wrong above, however R22 is the middle, so am I correct assuming that the location drop of NW, NE, SW and SE is these directions assuming a diagonal line through R22, ie 180 degrees rather than a quarter/ 45 degrees?

Post by MechaStorm » Tue Sep 18, 2012 5:18 pm

hey can anyone break up the individual regions for me? like for R22? thanks a lot

Post by MechaStorm » Tue Sep 18, 2012 5:11 pm

the game begins in r22. after it begins to fill up it moves away outward slowly

Post by LordFirefall » Tue Sep 18, 2012 10:11 am

I end up in R14 when selecting SE. Doesn't appear to be a set point that it shifts from.

Post by Gionzau » Tue Sep 18, 2012 7:02 am

Why would I end up in R33 if I picked NE?

Post by snurrings » Wed Aug 22, 2012 2:00 am

It seems like r00 - r24 is the south region and r20 - r44 is the north region based on my experience so far. r20-r24 would probably be overlap between S and N. So that would give the following:

SE:
r00-r01-r02
r10-r11-r12
r20-r21-r22

SW:
r02-r03-r04
r12-r13-r14
r22-r23-r24

NE:
r20-r21-r22
r30-r31-r32
r40-r41-r42

NW:
r22-r23-r24
r32-r33-r34
r42-r43-r44

Post by Housed13 » Wed Aug 08, 2012 8:49 pm

Accept half the time you don't go the direction you pick!

Post by Orlor » Thu Jul 05, 2012 6:39 pm

Just think of the very middle region (22) as the center of the compass. There really isn't a way to say that for example regions 12 and 2 would just be north. The direction you choose is a general direction of where you want your city.

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